Editing Donkey Kong Country Returns
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 36: | Line 36: | ||
The level [[checkpoint]]s are each represented by a [[Professor Chops|Tutorial Pig]] at a booth, with some levels having more than one checkpoint. If the Kongs lose eight lives in a level, the Tutorial Pig gives them the option of using [[Super Kong]], who automatically plays through the level. However, none of the collected items are added to the inventory, and when Super Kong completes a level, it stays red from the overworld unless Donkey Kong and Diddy complete it themselves, causing it to turn blue. | The level [[checkpoint]]s are each represented by a [[Professor Chops|Tutorial Pig]] at a booth, with some levels having more than one checkpoint. If the Kongs lose eight lives in a level, the Tutorial Pig gives them the option of using [[Super Kong]], who automatically plays through the level. However, none of the collected items are added to the inventory, and when Super Kong completes a level, it stays red from the overworld unless Donkey Kong and Diddy complete it themselves, causing it to turn blue. | ||
===Modes=== | ===Modes=== | ||
====1 Player==== | ====1 Player mode==== | ||
In 1 Player mode, the player controls Donkey Kong. If he is by himself, Donkey Kong can throw a [[DK Barrel]] to release Diddy, who hops Donkey Kong's back. When Diddy is with Donkey Kong, he can briefly make them hover in midair by using his [[Barrel Jet]]. He can also use Donkey Kong for the [[Kong Roll]] ability, allowing them to roll into many enemies and go through a straight plain in a level quicker. If the Kongs take two hits while Diddy is on Donkey Kong, the player loses Diddy. | In 1 Player mode, the player controls Donkey Kong. If he is by himself, Donkey Kong can throw a [[DK Barrel]] to release Diddy, who hops Donkey Kong's back. When Diddy is with Donkey Kong, he can briefly make them hover in midair by using his [[Barrel Jet]]. He can also use Donkey Kong for the [[Kong Roll]] ability, allowing them to roll into many enemies and go through a straight plain in a level quicker. If the Kongs take two hits while Diddy is on Donkey Kong, the player loses Diddy. | ||
====2 Players==== | ====2 Players mode==== | ||
In 2 Players mode, the second player controls Diddy Kong. They can control him independently from Donkey Kong, or keep Diddy on Donkey Kong's back. When independent, Diddy can still use his [[Barrel Jet]] and also has the ability to [[cartwheel]] and use his [[Peanut Popgun]] to stun enemies. Diddy has his own version of ground pounding, the [[Popgun Pound]]. Diddy is slightly faster and is more agile than Donkey Kong. In the mode, both players share the same stash of balloons, meaning if one of the players survives and the second player runs out of lives, they can only be brought back by a DK Barrel. | In 2 Players mode, the second player controls Diddy Kong. They can control him independently from Donkey Kong, or keep Diddy on Donkey Kong's back. When independent, Diddy can still use his [[Barrel Jet]] and also has the ability to [[cartwheel]] and use his [[Peanut Popgun]] to stun enemies. Diddy has his own version of ground pounding, the [[Popgun Pound]]. Diddy is slightly faster and is more agile than Donkey Kong. In the mode, both players share the same stash of balloons, meaning if one of the players survives and the second player runs out of lives, they can only be brought back by a DK Barrel. | ||