Editing Donkey Kong Country (Game Boy Color)
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===The Kongs=== | ===The Kongs=== | ||
There are a few Kongs who help Donkey Kong and Diddy Kong along their journey, and they each appear in one of the [[#Supporting location|supporting locations]]. | There are a few Kongs who help Donkey Kong and Diddy Kong along their journey, and they each appear in one of the [[#Supporting location|supporting locations]]. | ||
{|class=" | {|class="dktable-brown"width=100% | ||
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable''' | !colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable''' | ||
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===The Good Guys=== | ===The Good Guys=== | ||
Aside from the supporting Kongs, Donkey Kong and Diddy Kong are also assisted by [[Animal Friends]] during the game. Each Animal Friend is imprisoned within an [[animal crate]] depicting a silhouette of their face. The Animal Friends only appear in certain levels, and the Kongs cannot take them to other levels. Every Animal Friend has their own unique abilities. | Aside from the supporting Kongs, Donkey Kong and Diddy Kong are also assisted by [[Animal Friends]] during the game. Each Animal Friend is imprisoned within an [[animal crate]] depicting a silhouette of their face. The Animal Friends only appear in certain levels, and the Kongs cannot take them to other levels. Every Animal Friend has their own unique abilities. | ||
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!width=12%|Image | !width=12%|Image | ||
!width=10%|Name | !width=10%|Name | ||
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===Enemies and obstacles=== | ===Enemies and obstacles=== | ||
Various types of enemies appear throughout the levels, attempting to get into Donkey Kong and Diddy Kong's way. The [[Kremling]]s are the main enemies of the game. | Various types of enemies appear throughout the levels, attempting to get into Donkey Kong and Diddy Kong's way. The [[Kremling]]s are the main enemies of the game. | ||
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!width=16%|Image | !width=16%|Image | ||
!width=10%|Name | !width=10%|Name | ||
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===The Bosses=== | ===The Bosses=== | ||
At the end of every world, the Kongs must fight a boss, each guarding a portion of the stolen bananas. Most of the bosses are a larger version of an enemy. | At the end of every world, the Kongs must fight a boss, each guarding a portion of the stolen bananas. Most of the bosses are a larger version of an enemy. | ||
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!width=12%|Image | !width=12%|Image | ||
!width=10%|Name | !width=10%|Name | ||
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==Items== | ==Items== | ||
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==Objects== | ==Objects== | ||
===Mechanisms=== | ===Mechanisms=== | ||
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===Barrels=== | ===Barrels=== | ||
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!colspan=5 style="background:saddlebrown;color:white" align=center|'''Throwable barrels''' | !colspan=5 style="background:saddlebrown;color:white" align=center|'''Throwable barrels''' | ||
|-style="background:#bb8855;" | |-style="background:#bb8855;" | ||
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==Supporting locations== | ==Supporting locations== | ||
During their adventure, Donkey Kong and Diddy Kong are assisted by three other members of the Kong Family who operate their own location in every world. | During their adventure, Donkey Kong and Diddy Kong are assisted by three other members of the Kong Family who operate their own location in every world. | ||
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!Name | !Name | ||
!Description | !Description | ||
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Most levels have [[Bonus Level]]s in them, two or three on average. They allow the Kongs to collect items and prizes. While it is optional for the Kongs to enter the Bonus Levels, entering every Bonus Level is required for 101% [[Completion|completion]]. Unlike the ''Super Mario'' series, the Kongs are not required to traverse a whole level to reach the end boss. | Most levels have [[Bonus Level]]s in them, two or three on average. They allow the Kongs to collect items and prizes. While it is optional for the Kongs to enter the Bonus Levels, entering every Bonus Level is required for 101% [[Completion|completion]]. Unlike the ''Super Mario'' series, the Kongs are not required to traverse a whole level to reach the end boss. | ||
{|border="1"cellspacing=0 cellpadding=2 class=" | {|border="1"cellspacing=0 cellpadding=2 class="dktable-brown" align="center"style="background:whitesmoke"width=99% | ||
!colspan=5 style="background:saddlebrown;color:white" align=center|<big>Levels and Bonus Areas</big> | !colspan=5 style="background:saddlebrown;color:white" align=center|<big>Levels and Bonus Areas</big> | ||
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*The light in Torchlight Trouble does not have a beam of light, but rather lights up the whole screen. | *The light in Torchlight Trouble does not have a beam of light, but rather lights up the whole screen. | ||
*The level Winky's Walkway has been extended with some more enemies and a different layout. | *The level Winky's Walkway has been extended with some more enemies and a different layout. | ||
* | *In Millstone Mayhem, the Gnawties sit on top of the millstones rather than in the middle. | ||
*A new level called Necky Nutmare has been added in Chimp Caverns. | *A new level called Necky Nutmare has been added in Chimp Caverns. | ||
*The Kongs do not ride the Animal Friends; rather, they transform into them when jumping on the animal crate. If an Animal Friend comes in contact with an enemy, it reverts to Donkey Kong or Diddy Kong, who cannot transform back into the Animal Friend unless they find another animal crate. | *The Kongs do not ride the Animal Friends; rather, they transform into them when jumping on the animal crate. If an Animal Friend comes in contact with an enemy, it reverts to Donkey Kong or Diddy Kong, who cannot transform back into the Animal Friend unless they find another animal crate. |