Editing Donkey Kong Country (Game Boy Color)
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{{game infobox | {{game infobox | ||
|image=[[File:Donkey Kong Country GBC US box art.jpg|250px]] | |image=[[File:Donkey Kong Country GBC US box art.jpg|250px]] | ||
|developer=[[Rare Ltd.|Rareware]] | |developer=[[Rare Ltd.|Rareware]] | ||
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|input={{input|gbc=1}} | |input={{input|gbc=1}} | ||
}} | }} | ||
'''''Donkey Kong Country''''' is a 2000 [[Game Boy Color]] [[Reissue#Remakes|remake]] of the [[Super Nintendo Entertainment System]] [[Donkey Kong Country|game of the same name]]. While its graphics and sounds are downgraded to fit the handheld system's more limited capabilities, several new elements are also added. It acts as a spiritual successor to the ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' series of [[Game Boy]] games. | '''''Donkey Kong Country''''' is a 2000 [[Game Boy Color]] [[Reissue#Remakes|remake]] of the [[Super Nintendo Entertainment System]] [[Donkey Kong Country|game of the same name]]. While its graphics and sounds are downgraded to fit the handheld system's more limited capabilities, several new elements are also added. It acts as a spiritual successor to the ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' series of [[Game Boy]] games. | ||
==Story== | ==Story== | ||
The game's manual features an abridged version of the story from the original game's manual. During a stormy night, "hero-in-training" [[Diddy Kong]] is overpowered by the [[Kremling]]s, who proceed to trap him in a [[DK Barrel|barrel]], toss him into the jungle, and steal [[Donkey Kong]]'s [[banana hoard]]. In the morning, Donkey Kong is woken up by a smug [[Cranky Kong]], and vows to find Diddy, beat the Kremlings, and reclaim his bananas. | The game's manual features an abridged version of the story from the original game's manual. During a stormy night, "hero-in-training" [[Diddy Kong]] is overpowered by the [[Kremling]]s, who proceed to trap him in a [[DK Barrel|barrel]], toss him into the jungle, and steal [[Donkey Kong]]'s [[banana hoard]]. In the morning, Donkey Kong is woken up by a smug [[Cranky Kong]], and vows to find Diddy, beat the Kremlings, and reclaim his bananas. | ||
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===The Kongs=== | ===The Kongs=== | ||
There are a few Kongs who help Donkey Kong and Diddy Kong along their journey, and they each appear in one of the [[#Supporting location|supporting locations]]. | There are a few Kongs who help Donkey Kong and Diddy Kong along their journey, and they each appear in one of the [[#Supporting location|supporting locations]]. | ||
{|class=" | {|class="dktable-brown"width=100% | ||
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable''' | !colspan=3 style="background:saddlebrown;color:white" align=center|'''Playable''' | ||
|- | |- | ||
!width=12%|Image | !width=12%|Image | ||
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|Diddy is the best friend and sidekick of Donkey Kong. While he is not as strong as his partner, Diddy is faster, but his light weight prevents him from being able to defeat more powerful enemies in a single jump. | |Diddy is the best friend and sidekick of Donkey Kong. While he is not as strong as his partner, Diddy is faster, but his light weight prevents him from being able to defeat more powerful enemies in a single jump. | ||
|- | |- | ||
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Supporting''' | !colspan=3 style="background:saddlebrown;color:white" align=center|'''Supporting''' | ||
|- | |- | ||
!width=12%|Image | !width=12%|Image | ||
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===The Good Guys=== | ===The Good Guys=== | ||
Aside from the supporting Kongs, Donkey Kong and Diddy Kong are also assisted by [[Animal Friends]] during the game. Each Animal Friend is imprisoned within an [[animal crate]] depicting a silhouette of their face. The Animal Friends only appear in certain levels, and the Kongs cannot take them to other levels. Every Animal Friend has their own unique abilities. | Aside from the supporting Kongs, Donkey Kong and Diddy Kong are also assisted by [[Animal Friends]] during the game. Each Animal Friend is imprisoned within an [[animal crate]] depicting a silhouette of their face. The Animal Friends only appear in certain levels, and the Kongs cannot take them to other levels. Every Animal Friend has their own unique abilities. | ||
{|class=" | {|class="dktable-brown"width=100% | ||
!width=12%|Image | !width=12%|Image | ||
!width=10%|Name | !width=10%|Name | ||
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|style="text-align:center"|[[File:Expresso DKCGBC sprite.png]] | |style="text-align:center"|[[File:Expresso DKCGBC sprite.png]] | ||
|style="text-align:center"|[[Expresso]] | |style="text-align:center"|[[Expresso]] | ||
|Expresso has the ability to run fast and to glide across the air, although he cannot attack enemies. Due to his long legs, Expresso is unaffected by | |Expresso has the ability to run fast and to glide across the air, although he cannot attack enemies. Due to his long legs, Expresso is unaffected by Klaptraps moving under his legs. | ||
|align="center"|[[Temple Tempest]] | |align="center"|[[Temple Tempest]] | ||
|align="center"|[[Misty Mine]] | |align="center"|[[Misty Mine]] | ||
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===Enemies and obstacles=== | ===Enemies and obstacles=== | ||
Various types of enemies appear throughout the levels, attempting to get into Donkey Kong and Diddy Kong's way. The [[Kremling]]s are the main enemies of the game. | Various types of enemies appear throughout the levels, attempting to get into Donkey Kong and Diddy Kong's way. The [[Kremling]]s are the main enemies of the game. | ||
{|class=" | {|class="dktable-brown"width=100% | ||
!width=16%|Image | !width=16%|Image | ||
!width=10%|Name | !width=10%|Name | ||
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|style="text-align:center"|[[Ropey Rampage]] | |style="text-align:center"|[[Ropey Rampage]] | ||
|style="text-align:center"|[[Platform Perils]] | |style="text-align:center"|[[Platform Perils]] | ||
|- | |||
|style="text-align:center"|[[File:DK GBC Black Drum.png]] [[File:DKCGBC Black drum 2.png]] [[File:DKCGBC Black drum 3.png]] | |||
|style="text-align:center"|[[Black drum]] | |||
|A drum obstacle that fires out an indefinite supply of a specific enemy, such as Slippas and Gnawties. They can only be destroyed from a TNT Drum. They are a smaller variant of Dumb Drum. | |||
|style="text-align:center"|[[Winky's Walkway]] | |||
|style="text-align:center"|[[Necky Nutmare]] | |||
|- | |- | ||
|style="text-align:center"|[[File:Bitesize - DKCGBC Sprite.png]] | |style="text-align:center"|[[File:Bitesize - DKCGBC Sprite.png]] | ||
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|style="text-align:center"|[[Clam City]] | |style="text-align:center"|[[Clam City]] | ||
|- | |- | ||
|style="text-align:center"|[[File:DKCGBC | |style="text-align:center"|[[File:Croctopus DKCGBC sprite.png]] | ||
|style="text-align:center"|[[Croctopus]] | |style="text-align:center"|[[Croctopus]] | ||
|An octopus enemy that quickly treads through water to hit the Kongs. Usually, they move in fixed patterns around blocks of coral reef, while the ones in [[Croctopus Chase]] go in a set path after the Kongs once they pass them. Like Clambos, they cannot be defeated. | |An octopus enemy that quickly treads through water to hit the Kongs. Usually, they move in fixed patterns around blocks of coral reef, while the ones in [[Croctopus Chase]] go in a set path after the Kongs once they pass them. Like Clambos, they cannot be defeated. | ||
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|- | |- | ||
|style="text-align:center"|[[File:Klaptrap DKCGBC sprite.png]] [[File:DKCGBC Klaptrap green.png]] [[File:DKCGBC Klaptrap brown.png]] | |style="text-align:center"|[[File:Klaptrap DKCGBC sprite.png]] [[File:DKCGBC Klaptrap green.png]] [[File:DKCGBC Klaptrap brown.png]] | ||
|style="text-align:center"|[[Klaptrap | |style="text-align:center"|[[Klaptrap]] | ||
| | |Klaptraps are small, four-legged crocodiles who repeatedly open and close their jaws while moving in the Kongs' direction. Because of this, the Kongs cannot attack Klaptrap by rolling into it from the front. Klaptraps can either be defeated from behind or if jumped over. They appear green in [[Boss Dumb Drum]]. Klaptraps have a rare, brown variant that jump at the same time as the Kongs do. | ||
|style="text-align:center"|[[Stop & Go Station]] | |style="text-align:center"|[[Stop & Go Station]] | ||
|style="text-align:center"|[[Loopy Lights]] | |style="text-align:center"|[[Loopy Lights]] | ||
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|style="text-align:center"|[[File:Kritter DKCGBC sprite.png]] [[File:DKCGBC Kritter teal.png]] [[File:DKCGBC Kritter brown.png]] [[File:DKCGBC Kritter red.png]] [[File:DKCGBC Kritter green 1.png]] [[File:DKCGBC Kritter green 2.png]] | |style="text-align:center"|[[File:Kritter DKCGBC sprite.png]] [[File:DKCGBC Kritter teal.png]] [[File:DKCGBC Kritter brown.png]] [[File:DKCGBC Kritter red.png]] [[File:DKCGBC Kritter green 1.png]] [[File:DKCGBC Kritter green 2.png]] | ||
|style="text-align:center"|[[Kritter]] | |style="text-align:center"|[[Kritter]] | ||
|Kritters are the grunt soldiers of the Kremling Krew. They are one of the weakest enemies along with Gnawty. The color of a Kritter determines its movement behavior: the standard, gray (green in [[Boss Dumb Drum]]) ones walk forward, while teal ones jump while moving forward or rarely staying in place. Some, colored brown, act similar to teal ones but do an occasional higher jump and most often stay in place, while others, also colored brown in | |Kritters are the grunt soldiers of the Kremling Krew. They are one of the weakest enemies along with Gnawty. The color of a Kritter determines its movement behavior: the standard, gray (green in [[Boss Dumb Drum]]) ones walk forward, while teal ones jump while moving forward or rarely staying in place. Some, colored brown, act similar to teal ones but do an occasional higher jump and most often stay in place, while others, also colored brown in most levels and gray in [[Forest Frenzy]], walk forward before doing a long forward jump. Another type appears red in [[Bouncy Bonanza]] and green in [[Rope Bridge Rumble]] and [[Loopy Lights]], jumping left and right. | ||
|style="text-align:center"|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] | |style="text-align:center"|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] | ||
|style="text-align:center"|[[Loopy Lights]] | |style="text-align:center"|[[Loopy Lights]] | ||
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|style="text-align:center"|[[Orang-utan Gang]] | |style="text-align:center"|[[Orang-utan Gang]] | ||
|style="text-align:center"|[[Loopy Lights]] | |style="text-align:center"|[[Loopy Lights]] | ||
|- | |||
|style="text-align:center"|[[File:DKCGBC Millstone.png]] | |||
|style="text-align:center"|[[Millstone]] | |||
|Millstones are enormous invulnerable stone wheels ridden in by Gnawties. | |||
|style="text-align:center"|[[Millstone Mayhem]] | |||
|style="text-align:center"|[[Temple Tempest]] | |||
|- | |||
|style="text-align:center"|[[File:Mincer DKCGBC sprite.png]] | |||
|style="text-align:center"|[[Mincer]] | |||
|Mincers are spiked tire obstacles who either move in a pattern or remain in a single spot. They are invincible and must be avoided by the Kongs. | |||
|style="text-align:center"|[[Torchlight Trouble]] | |||
|style="text-align:center"|[[Manic Mincers]] | |||
|- | |- | ||
|style="text-align:center"|[[File:MiniNecky DKCGBC sprite.png]] | |style="text-align:center"|[[File:MiniNecky DKCGBC sprite.png]] | ||
|style="text-align:center"|[[Mini-Necky]] | |style="text-align:center"|[[Mini-Necky]] | ||
|A small vulture that attacks by spitting nuts at the Kongs. Some Mini- | |A small vulture that attacks by spitting nuts at the Kongs. Some Mini-Neckies move up and down while spitting nuts. They can be defeated by either a roll or a jump attack. | ||
|style="text-align:center"|[[Winky's Walkway]] | |style="text-align:center"|[[Winky's Walkway]] | ||
|style="text-align:center"|[[Necky Nutmare]] | |style="text-align:center"|[[Necky Nutmare]] | ||
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|style="text-align:center"|[[File:Necky DKCGBC perched.png]] [[File:Necky DKCGBC sprite.png]] | |style="text-align:center"|[[File:Necky DKCGBC perched.png]] [[File:Necky DKCGBC sprite.png]] | ||
|style="text-align:center"|[[Necky]] | |style="text-align:center"|[[Necky]] | ||
|A vulture enemy who either throws nuts at the Kongs from high platforms or flies across the level. The flying | |A vulture enemy who either throws nuts at the Kongs from high platforms or flies across the level. The flying Neckies can be bounced on to reach higher areas. | ||
|style="text-align:center"|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] | |style="text-align:center"|[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] | ||
|style="text-align:center"|[[Platform Perils]] | |style="text-align:center"|[[Platform Perils]] | ||
|- | |||
|style="text-align:center"|[[File:DKCGBC Oil drum 1.png]] [[File:DKCGBC Oil drum 2.png]] | |||
|style="text-align:center"|[[Oil drum]] | |||
|Oil drums resemble black drums except for their taller appearance and ability to emit fire. The word "OIL" is embedded on them. | |||
|style="text-align:center"|[[Torchlight Trouble]] | |||
|style="text-align:center"|[[Necky Nutmare]] | |||
|- | |- | ||
|style="text-align:center"|[[File:Rockkroc DKCGBC sprite.png]] | |style="text-align:center"|[[File:Rockkroc DKCGBC sprite.png]] | ||
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|style="text-align:center"|[[Ropey Rampage]] | |style="text-align:center"|[[Ropey Rampage]] | ||
|style="text-align:center"|[[Platform Perils]] | |style="text-align:center"|[[Platform Perils]] | ||
|} | |} | ||
===The Bosses=== | ===The Bosses=== | ||
At the end of every world, the Kongs must fight a boss, each guarding a portion of the stolen bananas. Most of the bosses are a larger version of an enemy. | At the end of every world, the Kongs must fight a boss, each guarding a portion of the stolen bananas. Most of the bosses are a larger version of an enemy. | ||
{|class=" | {|class="dktable-brown"width=100% | ||
!width=12%|Image | !width=12%|Image | ||
!width=10%|Name | !width=10%|Name | ||
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|style="text-align:center"|[[File:Really Gnawty - DKC GBC sprite.png]] | |style="text-align:center"|[[File:Really Gnawty - DKC GBC sprite.png]] | ||
|style="text-align:center"|[[Really Gnawty]] | |style="text-align:center"|[[Really Gnawty]] | ||
|A boss who looks and acts similar to Very Gnawty. Really Gnawty can move faster and jump a lot higher than Very Gnawty. The Kongs must jump on Really Gnawty five times to defeat it | |A boss who looks and acts similar to Very Gnawty. Really Gnawty can move faster and jump a lot higher than Very Gnawty. The Kongs must jump on Really Gnawty five times to defeat it. | ||
|style="text-align:center"|[[Really Gnawty Rampage]] | |style="text-align:center"|[[Really Gnawty Rampage]] | ||
|- | |- | ||
|style="text-align:center"|[[File:Dumb Drum - DKC GBC Sprite.png]] | |style="text-align:center"|[[File:Dumb Drum - DKC GBC Sprite.png]] | ||
|style="text-align:center"|[[Dumb Drum]] | |style="text-align:center"|[[Dumb Drum]] | ||
|A giant black drum that attempts to crush the Kongs. After that, Dumb Drum sends out a pair of a specific enemy before continuing its attempt to crush the Kongs. The order in which Dumb Drum releases the enemies are: Kritters, Slippas, | |A giant black drum that attempts to crush the Kongs. After that, Dumb Drum sends out a pair of a specific enemy before continuing its attempt to crush the Kongs. The order in which Dumb Drum releases the enemies are: Kritters, Slippas, Klaptraps, Klumps, and Armys. The boss is defeated once the Kongs defeat every enemy. | ||
|style="text-align:center"|[[Boss Dumb Drum]] | |style="text-align:center"|[[Boss Dumb Drum]] | ||
|- | |- | ||
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==Items== | ==Items== | ||
{|class=" | {|class="dktable-brown"width=100% | ||
|- | |- | ||
!width=12%|Image | !width=12%|Image | ||
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|A giant banana is held by each boss. Claiming one marks the completion of one of the game's worlds. | |A giant banana is held by each boss. Claiming one marks the completion of one of the game's worlds. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|[[File:DKC GBC Rambi Token.png]] | ||
|style="text-align:center"|[[Animal token]]s | |style="text-align:center"|[[Animal token]]s | ||
|Animal tokens are small tokens that depict one of the Animal Friends (excluding [[Squawks the Parrot|Squawks]]). If three animal tokens depicting the same Animal Friend are collected, the game redirects the player to a bonus area where they control the corresponding Animal Friend. In the area, the Animal Friend must collect as many [[Mini Animal Token]]s depicting them within a time limit in exchange for extra lives. | |Animal tokens are small tokens that depict one of the Animal Friends (excluding [[Squawks the Parrot|Squawks]]). If three animal tokens depicting the same Animal Friend are collected, the game redirects the player to a bonus area where they control the corresponding Animal Friend. In the area, the Animal Friend must collect as many [[Mini Animal Token]]s depicting them within a time limit in exchange for extra lives. | ||
|- | |- | ||
|style="text-align:center"| | |style="text-align:center"|{{no image|40px}} | ||
|style="text-align:center"|[[Mini Animal Token]]s | |style="text-align:center"|[[Mini Animal Token]]s | ||
|Hundreds of Mini Animal Tokens fill the Animal Friend-themed bonus stages. For every hundred collected, an extra life is earned. | |Hundreds of Mini Animal Tokens fill the Animal Friend-themed bonus stages. For every hundred collected, an extra life is earned. | ||
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==Objects== | ==Objects== | ||
===Mechanisms=== | ===Mechanisms=== | ||
{|class=" | {|class="dktable-brown"width=100% | ||
|- | |- | ||
!width=12%|Image | !width=12%|Image | ||
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|style="text-align:center"|[[File:DKCGBC Elevator stone 1.png]] [[File:DKCGBC Elevator stone 2.png]] [[File:DKCGBC Elevator temple.png]] [[File:DKCGBC Elevator basin.png]]<br>[[File:DKCGBC Elevator factory.png]] [[File:DKCGBC Elevator rail 1.png]] [[File:DKCGBC Elevator rail 2.png]]<br>[[File:DKC GBC Falling Platform.png]] [[File:DKCGBC Elevator arrow right.png]] [[File:DKCGBC Elevator arrow up.png]] [[File:DKCGBC Elevator arrow left.png]] | |style="text-align:center"|[[File:DKCGBC Elevator stone 1.png]] [[File:DKCGBC Elevator stone 2.png]] [[File:DKCGBC Elevator temple.png]] [[File:DKCGBC Elevator basin.png]]<br>[[File:DKCGBC Elevator factory.png]] [[File:DKCGBC Elevator rail 1.png]] [[File:DKCGBC Elevator rail 2.png]]<br>[[File:DKC GBC Falling Platform.png]] [[File:DKCGBC Elevator arrow right.png]] [[File:DKCGBC Elevator arrow up.png]] [[File:DKCGBC Elevator arrow left.png]] | ||
|style="text-align:center"|[[Lift|Elevator]]s | |style="text-align:center"|[[Lift|Elevator]]s | ||
|Many lifts appear throughout the game with many different designs and behaviors. Although a few of them are stationary, some move back and forth over gaps, and some move vertically. In later levels, there are platforms with an arrow on them, and when the Kongs step on the platform, it moves in the direction that the arrow is pointing. There are other moving platforms in later levels such as Tanked Up Trouble, which has a platform that runs on | |Many lifts appear throughout the game with many different designs and behaviors. Although a few of them are stationary, some move back and forth over gaps, and some move vertically. In later levels, there are platforms with an arrow on them, and when the Kongs step on the platform, it moves in the direction that the arrow is pointing. There are other moving platforms in later levels such as Tanked Up Trouble, which has a platform that runs on Fuel Barrels. | ||
|- | |- | ||
|style="text-align:center"|[[File:DKCGBC Exit Sign.png]] | |style="text-align:center"|[[File:DKCGBC Exit Sign.png]] | ||
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|These signs indicate the Kongs have reached the end of a stage. | |These signs indicate the Kongs have reached the end of a stage. | ||
|- | |- | ||
|style="text-align:center"|[[File:DKC GBC | |style="text-align:center"|[[File:DKC GBC Tire.png]] [[File:DKC GBC Tire Half.png]] | ||
|style="text-align:center"|[[ | |style="text-align:center"|[[Tire (object)|Tire]]s | ||
| | |Tires bounce the Kongs to higher areas. There are half tires, which are stuck in the ground, and full tires that can be pushed around. | ||
|- | |- | ||
|style="text-align:center"|[[File:DKCGBC Rope.png]] | |style="text-align:center"|[[File:DKCGBC Rope.png]] | ||
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|Ropes are objects that appear in many levels, and the Kongs can climb up and down them. Many of them swing over wide abysses, so the Kongs can use them to cross the gaps. In [[Slipslide Ride]], there are white and blue ropes that automatically send the Kongs up and down respectively. | |Ropes are objects that appear in many levels, and the Kongs can climb up and down them. Many of them swing over wide abysses, so the Kongs can use them to cross the gaps. In [[Slipslide Ride]], there are white and blue ropes that automatically send the Kongs up and down respectively. | ||
|- | |- | ||
|style="text-align:center"|[[File:DKC GBC | |style="text-align:center"|[[File:DKC GBC Mine Cart.png]] | ||
|style="text-align:center"|[[ | |style="text-align:center"|[[Mine Cart]]s | ||
| | |Mine Carts only appear in two levels, and when the Kongs enter one, it automatically starts moving along the track. While riding a Mine Cart, the Kongs can jump with the Mine Cart to go over broken parts of the track. Sometimes there are tipped over mine carts that appear as obstacles along the tracks. | ||
|} | |} | ||
===Barrels=== | ===Barrels=== | ||
{|class=" | {|class="dktable-brown"width=100% | ||
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Throwable barrels''' | !colspan=5 style="background:saddlebrown;color:white" align=center|'''Throwable barrels''' | ||
|-style="background:#bb8855;" | |-style="background:#bb8855;" | ||
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|Steel kegs are silver barrels that act like normal barrels, but are more durable. Steel kegs can roll into an unlimited number of enemies and bounce off walls. The Kongs can jump on a rolling steel keg to ride it. | |Steel kegs are silver barrels that act like normal barrels, but are more durable. Steel kegs can roll into an unlimited number of enemies and bounce off walls. The Kongs can jump on a rolling steel keg to ride it. | ||
|- | |- | ||
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Enterable barrels''' | !colspan=5 style="background:saddlebrown;color:white" align=center|'''Enterable barrels''' | ||
|-style="background:#bb8855;" | |-style="background:#bb8855;" | ||
!width=12%|Image | !width=12%|Image | ||
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!Description | !Description | ||
|- | |- | ||
|style="text-align:center"|[[File:DKC GBC Barrel Cannon.png]] | |style="text-align:center"|[[File:DKC GBC Barrel Cannon.png]] [[File:DKC GBC Blast Barrel.png]] | ||
|style="text-align:center"|[[Barrel Cannon]]s | |style="text-align:center"|[[Barrel Cannon]]s | ||
|These barrels are common and appear in nearly every level. They can shoot the Kongs over gaps or to other Barrel Cannons. | |These barrels are common and appear in nearly every level. They can shoot the Kongs over gaps or to other Barrel Cannons. The [[Blast Barrel]] is a type of Barrel Cannon that automatically fires the Kong when entered. Additionally, some Blast Barrels send the Kongs to a [[bonus room]] or near the end of the level. Some may also move in a specific direction as first seen in [[Barrel Cannon Canyon]]. | ||
|- | |- | ||
|style="text-align:center"|[[File:DKCGBC Jumbo Barrel.png]] | |style="text-align:center"|[[File:DKCGBC Jumbo Barrel.png]] | ||
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|- | |- | ||
|style="text-align:center"|[[File:DKCGBC ON Barrel.png]] [[File:DKCGBC OFF Barrel.png]] | |style="text-align:center"|[[File:DKCGBC ON Barrel.png]] [[File:DKCGBC OFF Barrel.png]] | ||
|style="text-align:center"|[[ | |style="text-align:center"|[[ON/OFF Barrel]]s | ||
|ON/OFF Barrels only appear in [[Loopy Lights]] and act almost like Stop & Go Barrels, except they affect the lights in the level. While the barrels are set to "OFF", the lights in the level are off. The Kongs must jump at an ON/OFF Barrel to change the setting to "ON", allowing them to see ahead. | |ON/OFF Barrels only appear in [[Loopy Lights]] and act almost like Stop & Go Barrels, except they affect the lights in the level. While the barrels are set to "OFF", the lights in the level are off. The Kongs must jump at an ON/OFF Barrel to change the setting to "ON", allowing them to see ahead. | ||
|- | |- | ||
|style="text-align:center"|[[File:DKCGBC Fuel Barrel | |style="text-align:center"|[[File:DKCGBC Fuel Barrel 4.png]] [[File:DKCGBC Fuel Barrel 2.png]] [[File:DKCGBC Fuel Barrel 1.png]] | ||
|style="text-align:center"|[[Fuel | |style="text-align:center"|[[Fuel Barrel]]s | ||
|Fuel | |Fuel Barrels only appear in the level, [[Tanked Up Trouble]], as a fuel supply for the platforms that the Kongs ride. Donkey Kong and Diddy are required to jump at every Fuel Barrel along the way because the platform quickly runs out of fuel. If the platform runs out of fuel, if falls off the tracks, and the Kongs lose a life. | ||
|} | |} | ||
==Supporting locations== | ==Supporting locations== | ||
During their adventure, Donkey Kong and Diddy Kong are assisted by three other members of the Kong Family who operate their own location in every world. | During their adventure, Donkey Kong and Diddy Kong are assisted by three other members of the Kong Family who operate their own location in every world. | ||
{|class=" | {|class="dktable-brown" | ||
!Name | !Name | ||
!Description | !Description | ||
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Most levels have [[Bonus Level]]s in them, two or three on average. They allow the Kongs to collect items and prizes. While it is optional for the Kongs to enter the Bonus Levels, entering every Bonus Level is required for 101% [[Completion|completion]]. Unlike the ''Super Mario'' series, the Kongs are not required to traverse a whole level to reach the end boss. | Most levels have [[Bonus Level]]s in them, two or three on average. They allow the Kongs to collect items and prizes. While it is optional for the Kongs to enter the Bonus Levels, entering every Bonus Level is required for 101% [[Completion|completion]]. Unlike the ''Super Mario'' series, the Kongs are not required to traverse a whole level to reach the end boss. | ||
{|border="1"cellspacing=0 cellpadding=2 class=" | {|border="1"cellspacing=0 cellpadding=2 class="dktable-brown" align="center"style="background:whitesmoke"width=99% | ||
!colspan=5 style="background:saddlebrown;color:white" align=center|<big>Levels and Bonus Areas</big> | !colspan=5 style="background:saddlebrown;color:white" align=center|<big>Levels and Bonus Areas</big> | ||
|- | |- | ||
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Kongo Jungle|white}} | !colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Kongo Jungle|white}} | ||
|-style=background:#D3D3D3 align=center | |-style=background:#D3D3D3 align=center | ||
!width=5%|# | !width=5%|# | ||
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!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Monkey Mines|white}} | !colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Monkey Mines|white}} | ||
|-style=background:#D3D3D3 align=center | |-style=background:#D3D3D3 align=center | ||
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!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Vine Valley (world)|white|Vine Valley}} | !colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Vine Valley (world)|white|Vine Valley}} | ||
|-style=background:#D3D3D3 align=center | |-style=background:#D3D3D3 align=center | ||
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!width=20%|Music theme | !width=20%|Music theme | ||
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|align="center"|13||align="center"|[[Vulture Culture]]||align="center"|3||align="center"|Forest||align="center" | |align="center"|13||align="center"|[[Vulture Culture]]||align="center"|3||align="center"|Forest||align="center"|Forest Frenzy | ||
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|align="center"|14||align="center"|[[Tree Top Town]]||align="center"|2||align="center"|Treetops||align="center"|Treetop Rock | |align="center"|14||align="center"|[[Tree Top Town]]||align="center"|2||align="center"|Treetops||align="center"|Treetop Rock | ||
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|align="center"|15||align="center"|[[Forest Frenzy]]||align="center"|2||align="center"|Forest||align="center" | |align="center"|15||align="center"|[[Forest Frenzy]]||align="center"|2||align="center"|Forest||align="center"|Forest Frenzy | ||
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|align="center"|16||align="center"|[[Temple Tempest]]||align="center"|2||align="center"|Ruins||align="center"|Voices of the Temple | |align="center"|16||align="center"|[[Temple Tempest]]||align="center"|2||align="center"|Ruins||align="center"|Voices of the Temple | ||
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!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Gorilla Glacier|white}} | !colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Gorilla Glacier|white}} | ||
|-style=background:#D3D3D3 align=center | |-style=background:#D3D3D3 align=center | ||
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!width=20%|Music theme | !width=20%|Music theme | ||
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|align="center"|20||align="center"|[[Snow Barrel Blast]]||align="center"|3||align="center"|Snow||align="center"| | |align="center"|20||align="center"|[[Snow Barrel Blast]]||align="center"|3||align="center"|Snow||align="center"|Northern Hemispheres | ||
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|align="center"|21||align="center"|[[Slipslide Ride]]||align="center"|3||align="center"|Ice cave||align="center"| | |align="center"|21||align="center"|[[Slipslide Ride]]||align="center"|3||align="center"|Ice cave||align="center"|Ice Cave Chant | ||
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|align="center"|22||align="center"|[[Ice Age Alley]]||align="center"|2||align="center"|Snow||align="center"| | |align="center"|22||align="center"|[[Ice Age Alley]]||align="center"|2||align="center"|Snow||align="center"|Northern Hemispheres | ||
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|align="center"|23||align="center"|[[Croctopus Chase]]||align="center"|0||align="center"|Underwater||align="center"|Aquatic Ambiance | |align="center"|23||align="center"|[[Croctopus Chase]]||align="center"|0||align="center"|Underwater||align="center"|Aquatic Ambiance | ||
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!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Kremkroc Industries, Inc.|white|Kremkroc Industries}} | !colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Kremkroc Industries, Inc.|white|Kremkroc Industries}} | ||
|-style=background:#D3D3D3 align=center | |-style=background:#D3D3D3 align=center | ||
!width=5%|# | !width=5%|# | ||
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!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Chimp Caverns|white}} | !colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Chimp Caverns|white}} | ||
|-style=background:#D3D3D3 align=center | |-style=background:#D3D3D3 align=center | ||
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!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Gangplank Galleon|white | !colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Gangplank Galleon|white}} | ||
|-style=background:#D3D3D3 align=center | |-style=background:#D3D3D3 align=center | ||
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==Differences from original== | ==Differences from original== | ||
[[File:Necky Nutmare.png|200px|thumb|Diddy Kong in Necky Nutmare, a level exclusive to the Game Boy Color remake]] | [[File:Necky Nutmare.png|200px|thumb|Diddy Kong in Necky Nutmare, a level exclusive to the Game Boy Color remake]] | ||
*The GBC version prompts the player to select a language before going to the title screen | *The GBC version prompts the player to select a language before going to the title screen, in the SNES version the language select menu is found in the file select. Also unlike the SNES version, all of the text will be in the selected language instead of having menus still in English. | ||
*There are three different title screens. | *There are three different title screens. | ||
*There is no two-player option for adventure mode. | *There is no two-player option for adventure mode. | ||
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*The light in Torchlight Trouble does not have a beam of light, but rather lights up the whole screen. | *The light in Torchlight Trouble does not have a beam of light, but rather lights up the whole screen. | ||
*The level Winky's Walkway has been extended with some more enemies and a different layout. | *The level Winky's Walkway has been extended with some more enemies and a different layout. | ||
* | *In Millstone Mayhem, the Gnawties sit on top of the millstones rather than in the middle. | ||
*A new level called Necky Nutmare has been added in Chimp Caverns. | *A new level called Necky Nutmare has been added in Chimp Caverns. | ||
*The Kongs do not ride the Animal Friends; rather, they transform into them when jumping on the animal crate. If an Animal Friend comes in contact with an enemy, it reverts to Donkey Kong or Diddy Kong, who cannot transform back into the Animal Friend unless they find another animal crate. | *The Kongs do not ride the Animal Friends; rather, they transform into them when jumping on the animal crate. If an Animal Friend comes in contact with an enemy, it reverts to Donkey Kong or Diddy Kong, who cannot transform back into the Animal Friend unless they find another animal crate. | ||
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*Two mini-games have been added: Funky hosts a fishing game known as [[Funky's Fishing]] (which would be later reprised in the GBA remake) and Cranky hosts a shooting game called [[Crosshair Cranky]]. | *Two mini-games have been added: Funky hosts a fishing game known as [[Funky's Fishing]] (which would be later reprised in the GBA remake) and Cranky hosts a shooting game called [[Crosshair Cranky]]. | ||
*Two additional difficulties have been added: the first one removes DK Barrels and the other removes [[Star Barrel]]s. After beating the game in the normal difficulty, the player has to replay the game with each new difficulty in the same file to achieve 101% completion. | *Two additional difficulties have been added: the first one removes DK Barrels and the other removes [[Star Barrel]]s. After beating the game in the normal difficulty, the player has to replay the game with each new difficulty in the same file to achieve 101% completion. | ||
*Most of the music and sound effects were taken from ''Donkey Kong Land'' or downgraded for Game Boy Color. | *Most of the music and sound effects were taken from ''Donkey Kong Land'' or downgraded for Game Boy Color. Its Forest Frenzy track was even entirely newly composed. | ||
*The warping Blast Barrel in [[Mine Cart Carnage]] was removed. | *The warping Blast Barrel in [[Mine Cart Carnage]] was removed. | ||
*The game saves automatically after completing a level. As a result, Candy's Save Point was replaced by [[Candy's Challenge]] where Donkey Kong or Diddy must complete a challenge in each world. | *The game saves automatically after completing a level. As a result, Candy's Save Point was replaced by [[Candy's Challenge]] where Donkey Kong or Diddy must complete a challenge in each world. | ||
*The staff credits shows various screenshots instead of taking place in DK's | *The staff credits shows various screenshots instead of taking place in [[DK's Tree House]]. The cast of characters no longer appears in the game. | ||
==Glitches== | ==Glitches== | ||
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==Reception== | ==Reception== | ||
The Game Boy Color remake was praised for taking a graphically-impressive title and putting it to the platform in a complete and technically competent form, in contrast to other unsuccessful attempts at directly porting or remaking home console games for handhelds. | The Game Boy Color remake was praised for taking a graphically-impressive title and putting it to the platform in a complete and technically competent form, in contrast to other unsuccessful attempts at directly porting or remaking home console games for handhelds. | ||
{| class="wikitable | |||
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px" | |||
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6;" | |-style="background-color:#E6E6E6;" | ||
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==References to other games== | ==References to other games== | ||
*''[[Donkey Kong 64]]'': The Select Screen is a digitized version of the ''Donkey Kong 64'' one. | *''[[Donkey Kong 64]]'': The Select Screen is a digitized version of the ''Donkey Kong 64'' one. | ||
==Gallery== | ==Gallery== | ||
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==Media== | ==Media== | ||
{{main- | {{main-media}} | ||
{{media table | {{media table | ||
|file1=DKC GBC Theme.oga | |file1=DKC GBC Theme.oga | ||
|title1=Theme | |title1=Theme | ||
}} | }} | ||
==Names in other languages== | ==Names in other languages== | ||
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|JapM=''Donkey Kong 2001'' | |JapM=''Donkey Kong 2001'' | ||
|Ger=''Donkey Kong Country'' | |Ger=''Donkey Kong Country'' | ||
|GerM=- | |||
}} | }} | ||
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*[https://www.nintendo.co.uk/Games/Game-Boy-Color/Donkey-Kong-Country-265889.html Nintendo UK Game Boy Color site] | *[https://www.nintendo.co.uk/Games/Game-Boy-Color/Donkey-Kong-Country-265889.html Nintendo UK Game Boy Color site] | ||
*[https://www.nintendo.co.jp/n02/dmg/bddj/index.html Japanese Game Boy Color site] | *[https://www.nintendo.co.jp/n02/dmg/bddj/index.html Japanese Game Boy Color site] | ||
{{DKC}} | {{DKC}} | ||
{{DKC levels}} | {{DKC levels}} | ||
{{Donkey Kong games}} | {{Donkey Kong games}} | ||
{{GBC}} | {{GBC}} | ||
[[Category:Donkey Kong Country | |||
[[Category:Donkey Kong Country|*]] | |||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Game Boy Color games]] | [[Category:Game Boy Color games]] | ||
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[[Category:2001 games]] | [[Category:2001 games]] | ||
[[Category:Platforming games]] | [[Category:Platforming games]] | ||
[[it:Donkey Kong Country]] | [[it:Donkey Kong Country]] | ||
[[de:Donkey Kong Country]] | [[de:Donkey Kong Country]] |