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{{redirect|Barrel Blast|the [[Jungle Jam]] event in [[DK: King of Swing]]|[[Barrel Blast (event) | {{redirect|Barrel Blast|the [[Jungle Jam Tournament]] event in [[DK: King of Swing]]|[[Barrel Blast (event)]]}} | ||
{{game infobox | {{game infobox | ||
|image=[[File:Cover DKBB.jpg|250px]]<br>'''North American box art''' | |image=[[File:Cover DKBB.jpg|250px]]<br>'''North American box art''' | ||
|developer=[[Paon]]<br>[[Nintendo SPD Group No.4]] | |developer=[[Paon]]<br>[[Nintendo SPD Group No.4]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{release|Japan|June 28, 2007|USA|October 8, 2007 | |release={{release|Japan|June 28, 2007|USA|October 8, 2007|Europe|January 25, 2008|Australia|February 7, 2008|ROC|July 12, 2008}} | ||
|genre=[[Genre#Racing|Racing]] | |genre=[[Genre#Racing|Racing]] | ||
|modes=Single-player, Multiplayer | |modes=Single-player, Multiplayer | ||
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G | |ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G}} | ||
|platforms=[[Wii]] | |platforms=[[Wii]] | ||
|media={{media|wii=1}} | |media={{media|wii=1}} | ||
|input={{input|nunchuk=1}} | |input={{input|nunchuk=1}} | ||
}} | }} | ||
'''''Donkey Kong Barrel Blast''''' (known as '''''Donkey Kong Jet Race''''' in | '''''Donkey Kong Barrel Blast''''' (known as '''''Donkey Kong Jet Race''''' in Europe and Australia) is a [[Genre#Racing|racing]] game in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]. Initially announced for release on the [[Nintendo GameCube]] with support for the [[Nintendo GameCube#DK Bongos|bongo]] controller, it was released for the [[Wii]] in mid-late 2007 in Japan and North America and early 2008 in Europe and Australia. The game was developed by [[Paon]], who previously developed ''[[DK: King of Swing]]'' and its sequel ''[[DK: Jungle Climber]]''. | ||
This racing game, unlike most other racing games, takes place in the sky, where three dimensions of navigation are used rather than two. Players race around courses using rocket-powered bongos, and during a race, players are able to use items, [[Wild Move]]s and shortcuts in an attempt to reach first place. The items are used to give players advantages over their competitors, similarly to the ''[[Mario Kart (series)|Mario Kart]]'' series, though the game has various other elements unique to it, such as using Wild Moves to gain a speed boost or riding on [[Animal Friends]] to smash through obstacles. The game makes heavy use of motion control during the race, where players are required to use the [[Wii#Wii Remote|Wii Remote]] and Nunchuk accordingly to perform various moves, such as accelerating or jumping. The game supports up to four players, but only in the Jungle Grand Prix and Single Race modes; the other game modes are for only one player. Jungle Grand Prix, the main mode of the game, features eight racers in a multi-lap race to the finish line on a given race track. | This racing game, unlike most other racing games, takes place in the sky, where three dimensions of navigation are used rather than two. Players race around courses using rocket-powered bongos, and during a race, players are able to use items, [[Wild Move]]s and shortcuts in an attempt to reach first place. The items are used to give players advantages over their competitors, similarly to the ''[[Mario Kart (series)|Mario Kart]]'' series, though the game has various other elements unique to it, such as using Wild Moves to gain a speed boost or riding on [[Animal Friends]] to smash through obstacles. The game makes heavy use of motion control during the race, where players are required to use the [[Wii#Wii Remote|Wii Remote]] and Nunchuk accordingly to perform various moves, such as accelerating or jumping. The game supports up to four players, but only in the Jungle Grand Prix and Single Race modes; the other game modes are for only one player. Jungle Grand Prix, the main mode of the game, features eight racers in a multi-lap race to the finish line on a given race track. | ||
This game requires twenty-two blocks on the player's Wii system to save game data, and the game data can also be copied and moved to an [[Memory Card|SD card]] or transferred to another Wii. | This game requires twenty-two blocks on the player's Wii system to save game data, and the game data can also be copied and moved to an [[Memory Card|SD card]] or transferred to another Wii. | ||
==Gameplay== | ==Gameplay== | ||
[[File:Dynamite.PNG|thumb|upright=1.1|left|[[Donkey Kong]] racing on [[Mt | [[File:Dynamite.PNG|thumb|upright=1.1|left|[[Donkey Kong]] racing on [[Mt Dynamite]].]] | ||
The vehicular form of transportation in ''Donkey Kong Barrel Blast'' are rocket-powered bongos; due to their aerial nature, the racers are unaffected by the course's grounded terrain, but they move slower underwater and automatically reach their top speed inside a wormhole and when entering a Launcher Barrel. As with all racing games, players pick a character with varying stats, strengths and weaknesses, and race around an obstacle filled course in an attempt to finish in first place out of eight competing racers. During a race, players can obtain [[list of items|items]] from [[Balloon (Donkey Kong Barrel Blast)|balloon]]s and use them to interfere their rivals progress, which draws inspiration from that of the general [[Mario Kart (series)|''Mario Kart'' series]]. Additionally, also drawing inspiration from the ''Mario Kart'' series, more powerful items are awarded to racers who are further behind; players in first place are likely to get either the weaker [[Banana Bunch]]es or [[Backward Barrel]]s items, while those near last place may get a [[Crystal Coconut]], [[Mega TNT Barrel]] or [[Quawks]]. When a race is completed, players receive a certain amount of points depending on which position they finished a race in. The player with the most amount of points at the end of the set of races is the winner. | The vehicular form of transportation in ''Donkey Kong Barrel Blast'' are rocket-powered bongos; due to their aerial nature, the racers are unaffected by the course's grounded terrain, but they move slower underwater and automatically reach their top speed inside a wormhole and when entering a Launcher Barrel. As with all racing games, players pick a character with varying stats, strengths and weaknesses, and race around an obstacle filled course in an attempt to finish in first place out of eight competing racers. During a race, players can obtain [[list of items|items]] from [[Balloon (Donkey Kong Barrel Blast)|balloon]]s and use them to interfere their rivals progress, which draws inspiration from that of the general [[Mario Kart (series)|''Mario Kart'' series]]. Additionally, also drawing inspiration from the ''Mario Kart'' series, more powerful items are awarded to racers who are further behind; players in first place are likely to get either the weaker [[Banana Bunch]]es or [[Backward Barrel]]s items, while those near last place may get a [[Crystal Coconut]], [[Mega TNT Barrel]] or [[Quawks]]. When a race is completed, players receive a certain amount of points depending on which position they finished a race in. The player with the most amount of points at the end of the set of races is the winner. | ||
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A unique feature in this game is the ability to ride a [[Toboggan]], a [[Minecart]], as well as [[Animal Friends]]. The former two pits the player in a small bonus game were they can obtain more bananas and use the bonus area as a shortcut, while the latter allows a player to break through obstacles. Several types of barrels are also present, each with a different purpose. Normal barrels are weak obstacles that are essential to Wild Move combos, [[Iron Barrel]]s significantly slows down a player who bumps into them while [[Barrel Cannon|Launcher Barrel]]s can be used as shortcuts. Players also encounter some wooden panels with a red '''!'''-mark on them. These are known as Surprise Panels, and they summon a wide variety of items after being touched. Some examples are [[Golden Banana]]s, barrels, and Launcher Barrels. Three difficulty levels not only control the difficultly of CU players during a race, but how fast a player will move once they reach their top speed, with Rookie being the slowest, Pro being medium and Expert being the fastest. | A unique feature in this game is the ability to ride a [[Toboggan]], a [[Minecart]], as well as [[Animal Friends]]. The former two pits the player in a small bonus game were they can obtain more bananas and use the bonus area as a shortcut, while the latter allows a player to break through obstacles. Several types of barrels are also present, each with a different purpose. Normal barrels are weak obstacles that are essential to Wild Move combos, [[Iron Barrel]]s significantly slows down a player who bumps into them while [[Barrel Cannon|Launcher Barrel]]s can be used as shortcuts. Players also encounter some wooden panels with a red '''!'''-mark on them. These are known as Surprise Panels, and they summon a wide variety of items after being touched. Some examples are [[Golden Banana]]s, barrels, and Launcher Barrels. Three difficulty levels not only control the difficultly of CU players during a race, but how fast a player will move once they reach their top speed, with Rookie being the slowest, Pro being medium and Expert being the fastest. | ||
Point spreads works identically to ''[[Mario Kart: Double Dash!!]]'' and ''[[Mario Kart DS]]''. | Point spreads works identically to ''[[Mario Kart: Double Dash!!]]'' and ''[[Mario Kart DS]]''. If two or more human players are playing, only four racers are present but the point spread remains the same. | ||
{|style="text-align:center; margin:auto; width:40em; max-width:100%"class="wikitable" | {|style="text-align:center; margin:auto; width:40em; max-width:100%" class="wikitable" | ||
|- | |- | ||
!colspan=9 style="background:#d0d0d0;text-align:center"width=84%|Point Spread | !colspan=9 style="background:#d0d0d0;text-align:center" width=84%|Point Spread | ||
|- | |- | ||
!width=4%|1st!!width=4%|2nd!!width=4%|3rd!!width=4%|4th!!width=4%|5th!!width=4%|6th!!width=4%|7th!!width=4%|8th | !width=4%|1st!!width=4%|2nd!!width=4%|3rd!!width=4%|4th!!width=4%|5th!!width=4%|6th!!width=4%|7th!!width=4%|8th | ||
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==Jungle Grand Prix== | ==Jungle Grand Prix== | ||
[[File:DKBB JungleGrandPrix.png|thumb|upright=1.4|The cup selection screen.]] | [[File:DKBB JungleGrandPrix.png|thumb|upright=1.4|The cup selection screen.]] | ||
Jungle Grand Prix is the main mode in the game; it manages similarly to the ''[[Mario Kart (series)|Mario Kart]]'' series, though some cups have fewer tracks to race on depending on their difficulty level. Also, like ''[[Mario Kart Arcade GP]]'', more than one track takes place in a certain area. Three are from the DK Jungle course, three are from the Seaside course, three are from the Mt. Dynamite course, two are from the Desert course, two are from the Snowy Mountain course and two are from the Sky Temple course. Only one racetrack is in a course of its own, which is in outer space. Difficulty selection ranges from Rookie (Beginner in Europe and Australia), to Pro, to Expert, the latter two which must be unlocked before the player can use them. To unlock Pro Difficulty, the player needs to win the [[Sapphire Cup]] on Rookie difficulty. To unlock Expert difficulty, the player needs to win the [[Platinum Cup]] on Pro difficulty. | Jungle Grand Prix is the main mode in the game; it manages similarly to the ''[[Mario Kart (series)|Mario Kart]]'' series, though some cups have fewer tracks to race on depending on their difficulty level. Also, like ''[[Mario Kart Arcade GP]]'', more than one track takes place in a certain area. Three are from the DK Jungle course, three are from the Seaside course, three are from the Mt. Dynamite course, two are from the Desert course, two are from the Snowy Mountain course and two are from the Sky Temple course. Only one racetrack is in a course of its own, which is in [[Outer Space|outer space]]. Difficulty selection ranges from Rookie (Beginner in Europe and Australia), to Pro, to Expert, the latter two which must be unlocked before the player can use them. To unlock Pro Difficulty, the player needs to win the [[Sapphire Cup]] on Rookie difficulty. To unlock Expert difficulty, the player needs to win the [[Platinum Cup]] on Pro difficulty. | ||
{| | {|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1" | ||
|- | |-style="background-color: gold;" | ||
!colspan=3|[[Topaz Cup]] | |||
|- | |- | ||
| | |[[File:DKJungleBB.png|200px]] | ||
| | |[[File:DKBB SaltySea.png|200px]] | ||
| | |[[File:Dynamite.PNG|200px]] | ||
|- | |- | ||
|[[File:DKBB DKJ | |[[File:DKBB DKJ icon.png|link=DK Jungle (Donkey Kong Barrel Blast)]]<br>(DK Jungle course) | ||
|[[File:DKBB SS | |[[File:DKBB SS icon.png|link=Salty Sea (race course)]]<br>(Seaside course) | ||
|[[File:DKBB MD | |[[File:DKBB MD icon.png|link=Mt. Dynamite]]<br>(Mt. Dynamite course) | ||
|} | |} | ||
{| | {|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1" | ||
|- | |-style="background-color: #3399ff;" | ||
!colspan=4|[[Sapphire Cup]] | |||
|- | |- | ||
| | |[[File:Scorching Canyon.png|200px]] | ||
| | |[[File:DKBB DKJungleFalls 2.png|200px]] | ||
| | |[[File:DKBB Shimmeringsea.png|200px]] | ||
| | |[[File:DKBB MG.png|200px]] | ||
|- | |- | ||
|[[File:DKBB SC | |[[File:DKBB SC icon.png|link=Scorching Canyon]]<br>(Desert course) | ||
|[[File:DKBB DKJF | |[[File:DKBB DKJF icon.png|link=DK Jungle Falls]]<br>(DK Jungle course) | ||
|[[File:DKBB SS2 | |[[File:DKBB SS2 icon.png|link=Shimmering Sea]]<br>(Seaside course) | ||
|[[File:DKBB MG | |[[File:DKBB MG icon.png|link=Mammoth Glacier]]<br>(Snowy Mountains course) | ||
|} | |} | ||
{| | {|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1" | ||
|- | |-style="background-color: #e6e6e6;" | ||
!colspan=4|[[Diamond Cup]] | |||
|- | |- | ||
| | |[[File:DKBB OO.png|200px]] | ||
| | |[[File:MtDynamiteRemix.png|200px]] | ||
| | |[[File:ParchedPalace DKBB.png|200px]] | ||
| | |[[File:CrankyTemple DKBB.png|200px]] | ||
|- | |- | ||
|[[File:DKBB | |[[File:DKBB OO icon.png|link=Open Ocean]]<br>(Seaside course) | ||
|[[File:DKBB MDR | |[[File:DKBB MDR icon.png|link=Mt. Dynamite Remix]]<br>(Mt. Dynamite course) | ||
|[[File:DKBB PP | |[[File:DKBB PP icon.png|link=Parched Palace]]<br>(Desert course) | ||
|[[File:DKBB CT | |[[File:DKBB CT icon.png|link=Cranky's Temple]]<br>(Sky Temple course) | ||
|} | |} | ||
{| | {|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1" | ||
|-style="background-color: silver;" | |||
!colspan=5|[[Platinum Cup]] | |||
|- | |- | ||
|[[File:DynamiteRun DKBB.png|200px]] | |||
|[[File:DKJungleSunset DKBB.png|200px]] | |||
|[[File:AlpinePeak DKBB.png|200px]] | |||
|[[File:TempleHeights DKBB.png|200px]] | |||
|[[File:Cosmic Highway.png|200px]] | |||
|- | |- | ||
|[[File:DKBB DR icon.png|link=Dynamite Run]]<br>(Mt.Dynamite course) | |||
|[[File:DKBB DKJS icon.png|link=DK Jungle Sunset]]<br>(DK Jungle course) | |||
|[[File:DKBB AP icon.png|link=Alpine Peak]]<br>(Snowy Mountain course) | |||
|[[File:DKBB TH icon.png|link=Temple Heights]]<br>(Sky Temple course) | |||
|[[File:DKBB CH icon.png|link=Cosmic Highway]]<br>(Outer Space course) | |||
|[[File:DKBB DR icon.png|link=Dynamite Run]] | |||
|[[File:DKBB DKJS icon.png|link=DK Jungle Sunset]] | |||
|[[File:DKBB AP icon.png|link=Alpine Peak]] | |||
|[[File:DKBB TH icon.png|link=Temple Heights]] | |||
|[[File:DKBB CH icon.png|link=Cosmic Highway]] | |||
|} | |} | ||
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===Cup unlocking criteria=== | ===Cup unlocking criteria=== | ||
{|class="wikitable | {|class="wikitable"style="margin:auto" | ||
|- | |- | ||
!style="width:13.5em"|Cup | !style="background:#d0d0d0;width:13.5em"|Cup | ||
!Criteria | !style="background:#d0d0d0"|Criteria | ||
|- | |- | ||
!Sapphire Cup | !Sapphire Cup | ||
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|} | |} | ||
There is also the [[ | There is also the [[Training Course]], which is not used in any of the cups, but it is used in Cranky's Flight School, some of Candy's Challenges and during the credits upon winning the Platinum Cup. | ||
==Other modes== | ==Other modes== | ||
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==Playable characters== | ==Playable characters== | ||
[[File:DKBB characterselection.png|thumb|upright=1.4|The character select screen.]] | [[File:DKBB characterselection.png|thumb|upright=1.4|The character select screen.]] | ||
Including [[Ultra Barrel DK]] as a separate character from [[Donkey Kong]], ''Donkey Kong Barrel Blast'' features a total of 17 playable characters (consisting of 9 Kong characters and 8 Kremling characters). 6 characters are available from the start and 11 are unlockable. [[Kip]], [[Kass | Including [[Ultra Barrel DK]] as a separate character from [[Donkey Kong]], ''Donkey Kong Barrel Blast'' features a total of 17 playable characters (consisting of 9 Kong characters and 8 Kremling characters). 6 characters are available from the start and 11 are unlockable. [[Kip]], [[Kass]], [[Kalypso]], and [[Kludge]] make their first appearances in this game. The game also marks the first game appearance of [[Lanky Kong]] (excluding [[Donkey Kong Country 3: Dixie Kong's Double Trouble!|remakes]]) since his [[Donkey Kong 64|debut]], which was released 8 years prior. Unlockable characters can appear during races, but [[Wrinkly Kong]], [[Cranky Kong]], and [[King K. Rool]] need to be unlocked before they can appear as CPU opponents. Ultra Barrel DK never appears as a CPU opponent even after being unlocked, as he can only be used by human players. | ||
It is also not possible for one player to use Ultra Barrel DK while another player uses Donkey Kong or vice versa, due to them sharing the same character slot. If a character has not been unlocked yet, a black silhouette of Donkey Kong takes its place on their character slot, except for Ultra Barrel DK. Once he is unlocked, the player sees a small speech bubble when hovering over DK's character slot that explains the buttons that needs to be pressed in order to select him. In order to select Ultra Barrel DK on the character select screen, the player needs to highlight Donkey Kong, hold {{button|wii|Z}} and press {{button|wii|A}}. | It is also not possible for one player to use Ultra Barrel DK while another player uses Donkey Kong or vice versa, due to them sharing the same character slot. If a character has not been unlocked yet, a black silhouette of Donkey Kong takes its place on their character slot, except for Ultra Barrel DK. Once he is unlocked, the player sees a small speech bubble when hovering over DK's character slot that explains the buttons that needs to be pressed in order to select him. In order to select Ultra Barrel DK on the character select screen, the player needs to highlight Donkey Kong, hold {{button|wii|Z}} and press {{button|wii|A}}. | ||
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===[[Kong]]s=== | ===[[Kong]]s=== | ||
{| class=" | {|align=center width=100% cellspacing=0 border=1 cellpadding=6 class="dktable-brown" style="border-collapse:collapse; font-family:Arial" | ||
|- | |- | ||
!width= | !width=12%|Character | ||
!width= | !width=12%|Name | ||
!width= | !width=26%|Attributes | ||
!width= | !width=26%|Unlock method | ||
!width= | !width=12%|Rival | ||
!width= | !width=12% colspan=2|Stats | ||
|- | |- | ||
|rowspan=3 style="text-align:center"|[[File:Normal_donkeykong.jpg|130px]] | |||
|rowspan=3 style="text-align:center"|[[Donkey Kong]] | |||
|rowspan=3|''The most balanced Kong.'' | |||
|rowspan=3|Available by default. | |||
|rowspan=3 style="text-align:center"|Kritter | |||
|Boost||3/5 | |||
|- | |- | ||
|Speed||3/5 | |||
| | |||
|- | |- | ||
|Agility||3/5 | |||
|- | |- | ||
|rowspan=3 style="text-align:center"|[[File:Normal diddy.jpg|120px]] | |||
|rowspan=3 style="text-align:center"|[[Diddy Kong]] | |||
|rowspan=3|''Sacrifices speed for greater agility.'' | |||
|rowspan=3|Available by default. | |||
|rowspan=3 style="text-align:center"|Kip | |||
|Boost||3/5 | |||
|- | |- | ||
|Speed||2/5 | |||
|- | |- | ||
| | |Agility||4/5 | ||
|- | |- | ||
|rowspan=3 style="text-align:center"|[[File:Normal dixie.jpg|100px|center]] | |||
| | |rowspan=3 style="text-align:center"|[[Dixie Kong]] | ||
|rowspan=3|''Minimal speed, but high agility and maxed out boost.'' | |||
|rowspan=3|Available by default. | |||
|rowspan=3 style="text-align:center"|Kass | |||
|Boost||5/5 | |||
|- | |- | ||
|Speed||1/5 | |||
| | |||
|- | |- | ||
|Agility||4/5 | |||
| | |||
|- | |- | ||
|rowspan=3 style="text-align:center"|[[File:Lankyblast.jpg|130px]] | |||
|[[ | |rowspan=3 style="text-align:center"|[[Lanky Kong]] | ||
| | |rowspan=3|''Very high speed, but low boost and poor agility.'' | ||
|rowspan=3|Win the [[Topaz Cup]] with a Kong. | |||
| | |rowspan=3 style="text-align:center"|Klump | ||
|Boost||2/5 | |||
|- | |- | ||
|Speed||4.5/5 | |||
|- | |- | ||
|Agility||1/5 | |||
|- | |- | ||
|rowspan=3 style="text-align:center"|[[File:Tiny Kong DKBB artwork.jpg|120px]] | |||
|rowspan=3 style="text-align:center"|[[Tiny Kong]] | |||
|rowspan=3|''Maxed out boost and high speed, but low agility.'' | |||
|rowspan=3|Win the [[Sapphire Cup]] with a Kong. | |||
|rowspan=3 style="text-align:center"|Kalypso | |||
|Boost||5/5 | |||
|- | |- | ||
| | |Speed||4/5 | ||
|- | |- | ||
|Agility||2/5 | |||
| | |||
|- | |- | ||
|rowspan=3 style="text-align:center"|[[File:Funky.jpg|120px]] | |||
| | |rowspan=3 style="text-align:center"|[[Funky Kong]] | ||
|rowspan=3|''Maxed out speed, but poor agility and boost.'' | |||
|rowspan=3|Win the [[Diamond Cup]] with a Kong. | |||
|rowspan=3 style="text-align:center"|Kludge | |||
|Boost||1/5 | |||
|- | |- | ||
|Speed||5/5 | |||
| | |||
|- | |- | ||
|Agility||1/5 | |||
| | |||
| | |||
|- | |- | ||
|rowspan=3 style="text-align:center"|[[File:WrinklyJet.jpg|110px]] | |||
|rowspan=3 style="text-align:center"|[[Wrinkly Kong]] | |||
|rowspan=3|''Average boost and speed with maxed out agility.'' | |||
|rowspan=3| Win Candy's Challenge 26: Let Wrinkly Kong win!. | |||
|rowspan=3 style="text-align:center"|Kopter | |||
|Boost||3/5 | |||
|- | |- | ||
|Speed||3/5 | |||
|- | |- | ||
|Agility||5/5 | |||
|- | |- | ||
| | |rowspan=3 style="text-align:center"|[[File:CrankyJet.jpg|120px]] | ||
|rowspan=3 style="text-align:center"|[[Cranky Kong]] | |||
|rowspan=3|''High boost, speed, and agility.'' | |||
|rowspan=3|Win Candy's Challenge 24: Challenge Cranky!. | |||
|rowspan=3 style="text-align:center"|King K.Rool | |||
|Boost||4/5 | |||
|- | |- | ||
|Speed||4/5 | |||
| | |||
|- | |- | ||
|Agility||4/5 | |||
| | |||
|- | |- | ||
|rowspan=3 style="text-align:center"|[[File:Ultra Barrel DK artwork.png|120px]] | |||
| | |rowspan=3 style="text-align:center"|[[Ultra Barrel DK]] | ||
|rowspan=3|''All stats are maxed out.'' | |||
|rowspan=3|Complete all 32 of [[Candy's Challenges]]. | |||
|rowspan=3 style="text-align:center"|None | |||
|Boost||5/5 | |||
|- | |- | ||
|Speed||5/5 | |||
| | |||
| | |||
|- | |- | ||
|Agility||5/5 | |||
| | |||
|} | |} | ||
{{br|right}} | |||
===[[Kremling]]s=== | ===[[Kremling]]s=== | ||
{| | {|align=center width=100% cellspacing=0 border=1 cellpadding=6 class="dktable-brown" style="border-collapse:collapse; font-family:Arial" | ||
|- | |- | ||
!width= | !width=12%|Character | ||
|width= | !width=12%|Name | ||
!width=26%|Attributes | |||
!width=26%|Unlock method | |||
!width=12%|Rival | |||
!width=12% colspan=2|Stats | |||
|- | |- | ||
|rowspan=3 style="text-align:center"|[[File:KritterBongo.jpg|120px]] | |||
|3/5 | |rowspan=3 style="text-align:center"|[[Kritter]] | ||
|rowspan=3|''The most balanced Kremling.'' | |||
|rowspan=3|Available by default. | |||
|rowspan=3 style="text-align:center"|Donkey Kong | |||
|Boost||3/5 | |||
|- | |- | ||
|Speed||3/5 | |||
|3/5 | |||
|- | |- | ||
|Agility||3/5 | |||
|- | |- | ||
|rowspan=3 style="text-align:center"|[[File:KipBlast.jpg|86px|center]] | |||
|rowspan=3 style="text-align:center"|[[Kip]] | |||
|rowspan=3|''High agility and average boost with low speed.'' | |||
|rowspan=3|Available by default. | |||
|rowspan=3 style="text-align:center"|Diddy Kong | |||
|Boost||3/5 | |||
|- | |- | ||
|Speed||2/5 | |||
|- | |- | ||
| | |Agility||4/5 | ||
|- | |- | ||
|rowspan=3 style="text-align:center"|[[File:KassBongo.jpg|88px|center]] | |||
| | |rowspan=3 style="text-align:center"|[[Kass]] | ||
|rowspan=3|''Maxed out boost and high agility, but minimal speed.'' | |||
|rowspan=3|Available by default. | |||
|rowspan=3 style="text-align:center"|Dixie Kong | |||
|Boost||5/5 | |||
|- | |- | ||
|Speed||1/5 | |||
| | |||
|- | |- | ||
|Agility||4/5 | |||
|4/5 | |||
|- | |- | ||
|rowspan=3 style="text-align:center"|[[File:KlumpJet.jpg|120px]] | |||
|[[ | |rowspan=3 style="text-align:center"|[[Klump]] | ||
| | |rowspan=3|''Very high speed, but poor agility and low boost.'' | ||
|rowspan=3|Win Candy's Challenge 16: Beat Klump!. | |||
| | |rowspan=3 style="text-align:center"|Lanky Kong | ||
|Boost||2/5 | |||
|- | |- | ||
|Speed||4.5/5 | |||
|- | |- | ||
|Agility||1/5 | |||
|- | |- | ||
|rowspan=3 style="text-align:center"|[[File:Kalypso DKBB artwork.jpg|110px]] | |||
|rowspan=3 style="text-align:center"|[[Kalypso]] | |||
|rowspan=3|''Low agility, but maxed out boost and high speed.'' | |||
|rowspan=3|Win the Sapphire Cup with a Kremling. | |||
|rowspan=3 style="text-align:center"|Tiny Kong | |||
|Boost||5/5 | |||
|- | |- | ||
| | |Speed||4/5 | ||
|- | |- | ||
|Agility||2/5 | |||
| | |||
|- | |- | ||
|rowspan=3 style="text-align:center"|[[File:KludgeJet.jpg|120px]] | |||
|1/5 | |rowspan=3 style="text-align:center"|[[Kludge]] | ||
|rowspan=3|''Maxed out speed, but poor boost and agility.'' | |||
|rowspan=3|Win the Diamond Cup with a Kremling. | |||
|rowspan=3 style="text-align:center"|Funky Kong | |||
|Boost||1/5 | |||
|- | |- | ||
|Speed||5/5 | |||
| | |||
|- | |- | ||
|Agility||1/5 | |||
| | |||
| | |||
|- | |- | ||
|rowspan=3 style="text-align:center"|[[File:KopterJet.jpg|120px]] | |||
|rowspan=3 style="text-align:center"|[[Kopter]] | |||
|rowspan=3|''Maxed out agility with average boost and speed.'' | |||
|rowspan=3|Win the Topaz Cup with a Kremling. | |||
|rowspan=3 style="text-align:center"|Wrinkly Kong | |||
|Boost||3/5 | |||
|- | |- | ||
|Speed||3/5 | |||
| | |||
|- | |- | ||
|Agility||5/5 | |||
|- | |- | ||
|rowspan=3 style="text-align:center"|[[File:KroolJet.jpg|120px]] | |||
|rowspan=3 style="text-align:center"|[[King K. Rool]] | |||
|rowspan=3|''High boost, speed, and agility.'' | |||
|rowspan=3| Win Candy's Challenge 31: Showdown vs. King K. Rool. | |||
|rowspan=3 style="text-align:center"|Cranky Kong | |||
|Boost||4/5 | |||
|- | |- | ||
|Speed||4/5 | |||
|- | |- | ||
| | |Agility||4/5 | ||
|- | |- | ||
|} | |} | ||
==Enemies== | ==Enemies== | ||
These characters act as obstacles and tries to attack racers. Racers slow down when struck by their attack or by colliding with them directly. A defeated enemy rewards a racer with ten bananas. Defeated enemies respawn after a while. | These characters act as obstacles and tries to attack racers. Racers slow down when struck by their attack or by colliding with them directly. A defeated enemy rewards a racer with ten bananas. Defeated enemies respawn after a while. | ||
{|border="1"cellpadding="3"class=" | |||
{|border="1"cellpadding="3" class="dktable-brown" style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center | |||
|- | |- | ||
!colspan="3" | !colspan="3" bgcolor="#9c9c9c" align=center|Enemies | ||
|- | |- | ||
!width="15%" | !width="15%"bgcolor="#dedede"align=center|Enemy | ||
!width="20%" | !width="20%"bgcolor="#dedede"align=center|Location | ||
!width="65%" | !width="65%"bgcolor="#dedede"align=center|Description | ||
|- | |- | ||
|align=center|[[File:Flipflap DKBB.png|120px]]<br>[[Flipflap]] | |align=center|[[File:Flipflap DKBB.png|120px]]<br>[[Flipflap]] | ||
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===Red balloon items=== | ===Red balloon items=== | ||
{|class=" | {|class="dktable-brown" | ||
|- | |- | ||
!Image | !Image | ||
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===Blue balloon items=== | ===Blue balloon items=== | ||
{|class=" | {|class="dktable-brown" | ||
|- | |- | ||
!Image | !Image | ||
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===Both=== | ===Both=== | ||
{|class=" | {|class="dktable-brown" | ||
|- | |- | ||
!Image | !Image | ||
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===Bananas=== | ===Bananas=== | ||
The key to winning is collecting bananas to fill the Wild Move gauge. It takes 50 bananas to fill it and obtain a Wild Move. Collected bananas respawn on the racetrack after a while. | The key to winning is collecting bananas to fill the Wild Move gauge. It takes 50 bananas to fill it and obtain a Wild Move. Collected bananas respawn on the racetrack after a while. | ||
{|class=" | {|class="dktable-brown" | ||
|- | |- | ||
!Image | !Image | ||
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===[[Animal Friend]]s=== | ===[[Animal Friend]]s=== | ||
{|class=" | {|class="dktable-brown"" | ||
|- | |- | ||
!Image | !Image | ||
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==Barrels== | ==Barrels== | ||
''Donkey Kong Barrel Blast'' features a variety of Barrels. Some of them can be spawned by touching a Surprise Panel. | ''Donkey Kong Barrel Blast'' features a variety of Barrels. Some of them can be spawned by touching a Surprise Panel. | ||
{|class=" | {|class="dktable-brown" | ||
|- | |- | ||
!Image | !Image | ||
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|[[File:DKlauncherbarrel.png|120px]] | |[[File:DKlauncherbarrel.png|120px]] | ||
|align="center"|[[Barrel Cannon|DK Launcher Barrel]] | |align="center"|[[Barrel Cannon|DK Launcher Barrel]] | ||
|A special Launcher Barrel with the DK logo on it that is found exclusively on [[Mt. Dynamite]]. When a player enters it, the barrel aligns its firing position before allowing the player to shoot themselves out by moving the {{button|wii|Wiimote}} and {{button|wii|Nunchuk}} upwards simultaneously. If the barrel is pointing straight ahead and the player fires, they are successfully launched at a high speed to a Spinning Launcher Barrel that shoots the player to the very bottom of the downhill path. If the player instead fires while the barrel was pointing upwards, they are blasted to a dangerous area of the racetrack filled with many [[ | |A special Launcher Barrel with the DK logo on it that is found exclusively on [[Mt. Dynamite]]. When a player enters it, the barrel aligns its firing position before allowing the player to shoot themselves out by moving the {{button|wii|Wiimote}} and {{button|wii|Nunchuk}} upwards simultaneously. If the barrel is pointing straight ahead and the player fires, they are successfully launched at a high speed to a Spinning Launcher Barrel that shoots the player to the very bottom of the downhill path. If the player instead fires while the barrel was pointing upwards, they are blasted to a dangerous area of the racetrack filled with many [[Spiked Ball]]s, Iron Barrels and Blazing Bananas. When exiting this area, the player ends up near the finish line. | ||
|} | |} | ||
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{{main|List of Donkey Kong Barrel Blast pre-release and unused content}} | {{main|List of Donkey Kong Barrel Blast pre-release and unused content}} | ||
The game was originally planned for the [[Nintendo GameCube]] for use with the [[DK Bongo Controller]]. The [[Balloon (Donkey Kong Barrel Blast)|red balloon]]s originally had the DK logo on them, before being changed into question marks in the final version. Some of the character sprites, such as Donkey Kong, Funky Kong and Kritter were originally artwork reused from ''[[DK: King of Swing]]''. ''Donkey Kong Barrel Blast'' had gone through some working titles, such as "''DK Bongo Blast''" (when it was going to be a GameCube title) and "''Donkey Jet''".<ref>Anthony Dickens. (October 5, 2007). [https://www.nintendolife.com/news/2007/10/donkey_kong_barrel_blast_details Donkey Kong Barrel Blast Details]. ''Nintendo Life''. Retrieved April 23, 2022.</ref> | The game was originally planned for the [[Nintendo GameCube]] for use with the [[DK Bongo Controller]]. The [[Balloon (Donkey Kong Barrel Blast)|red balloon]]s originally had the DK logo on them, before being changed into question marks in the final version. Some of the character sprites, such as Donkey Kong, Funky Kong and Kritter were originally artwork reused from ''[[DK: King of Swing]]''. ''Donkey Kong Barrel Blast'' had gone through some working titles, such as "''DK Bongo Blast''" (when it was going to be a GameCube title) and "''Donkey Jet''".<ref>Anthony Dickens. (October 5, 2007). [https://www.nintendolife.com/news/2007/10/donkey_kong_barrel_blast_details Donkey Kong Barrel Blast Details]. ''Nintendo Life''. Retrieved April 23, 2022.</ref> | ||
==Staff== | ==Staff== | ||
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==Critical reception== | ==Critical reception== | ||
''Donkey Kong Barrel Blast'' was met with mostly negative reviews for its slow racing, imprecise controls, a lack of online mode, and that the Bongo Controllers were left out of the game even though GameCube controllers are completely compatible with the Wii. It has an average score of 43.94% from 32 reviews on GameRankings and an average of 46 based on 34 reviews on Metacritic. | ''Donkey Kong Barrel Blast'' was met with mostly negative reviews for its slow racing, imprecise controls, a lack of online mode, and that the Bongo Controllers were left out of the game even though GameCube controllers are completely compatible with the Wii. It has an average score of 43.94% from 32 reviews on GameRankings and an average of 46 based on 34 reviews on Metacritic. | ||
{| class="wikitable | {|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px" | ||
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6;" | |-style="background-color:#E6E6E6;" | ||
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===Sales=== | ===Sales=== | ||
According to Famitsu sales data, ''Donkey Kong Barrel Blast'' sold 79,201 copies in Japan by the end of 2007.<ref>Geimin.net [https://web.archive.org/web/20090127020427/http://geimin.net/da/db/2007_ne_fa/index.php 2007年テレビゲームソフト売り上げTOP500(ファミ通版)]. 2007 (Retrieved July 9, 2016)</ref> | According to Famitsu sales data, ''Donkey Kong Barrel Blast'' sold 79,201 copies in Japan by the end of 2007.<ref>Geimin.net [https://web.archive.org/web/20090127020427/http://geimin.net/da/db/2007_ne_fa/index.php 2007年テレビゲームソフト売り上げTOP500(ファミ通版)]. 2007 (Retrieved July 9, 2016)</ref> | ||
==Gallery== | ==Gallery== | ||
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==Media== | ==Media== | ||
{{ | {{more media|section=yes}} | ||
{{media table | {{media table | ||
|file1=DKBB Title Screen.oga | |file1=DKBB Title Screen.oga | ||
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*[https://www.nintendo.co.jp/wii/rdkj/index2.html Official Japanese website] | *[https://www.nintendo.co.jp/wii/rdkj/index2.html Official Japanese website] | ||
*[https://web.archive.org/web/20130507053633/http://www.nintendo.com/sites/dkbb/ Official North American website] (archived) | *[https://web.archive.org/web/20130507053633/http://www.nintendo.com/sites/dkbb/ Official North American website] (archived) | ||
{{DKBB}} | {{DKBB}} | ||
{{ | {{DK games}} | ||
{{Wii}} | {{Wii}} | ||
[[Category:Wii games]] | [[Category:Wii games]] |