Editing DK's Hideout

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|after=[[Mushroom Mayhem|>>]]}}
|after=[[Mushroom Mayhem|>>]]}}
'''DK's Hideout''' (also called the '''Basement''') is a hidden floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', unlocked after completing the Final Boss level on the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|roof]]. The floor is accessed by pressing the button labeled "B" on the floor selection screen, and it is displayed by default on a save file where Final Boss has just been finished. It is located in the basement of [[Super Mini Mario World]] and contains two levels. Both levels are hidden optional battles against [[Donkey Kong]], and both require a certain number of stars to be accessed. B1 requires at least 40 silver or gold stars, while B2 requires at least 40 gold stars.
'''DK's Hideout''' (also called the '''Basement''') is a hidden floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', unlocked after completing the Final Boss level on the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|roof]]. The floor is accessed by pressing the button labeled "B" on the floor selection screen, and it is displayed by default on a save file where Final Boss has just been finished. It is located in the basement of [[Super Mini Mario World]] and contains two levels. Both levels are hidden optional battles against [[Donkey Kong]], and both require a certain number of stars to be accessed. B1 requires at least 40 silver or gold stars, while B2 requires at least 40 gold stars.
==Levels==
==Levels==
Both levels are very similar to the boss battle against Donkey Kong on the roof. Each level is referred to as a '''Hidden Boss''', and each plays a rendition of the "How High Can You Get?" theme from ''[[Donkey Kong (game)|Donkey Kong]]'' before beginning. Neither of these battles are scored or ranked with a star.
Both levels are very similar to the boss battle against Donkey Kong on the roof. Each level is referred to as a '''Hidden Boss''', and each plays a rendition of the "How High Can You Get?" theme from ''[[Donkey Kong (game)|Donkey Kong]]'' before beginning. Neither of these battles are scored or ranked with a star.
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===B2===
===B2===
[[File:MvsDK2 B2.png|thumb|]]
[[File:MvsDK2 B2.png|thumb|]]
In this level, Donkey Kong remains idle on a girder on the top of the screen, while [[jack]]s spawn from his position and bounce towards the girder structure below. Two Fireballs also spawn at the beginning of the level without being produced from an oil can. These Fireballs cannot be defeated. The level features several ladders, as well as two [[Yellow Spring]]s and one [[Blue Spring]]. Water drops occasionally rain from the ceiling, similarly to [[Boss Game 5]]. If a Mini Mario comes into contact with a water drop, the Mini Mario gains a shield around itself, granting it invulnerability from Fireballs and jacks and allowing it to walk on [[Spike Trap| Spike]]s without being destroyed. The shield eventually disappears on its own after the Mini starts flashing red. To defeat Donkey Kong, the Mini Marios must reach the massive barrel above Donkey Kong. When a Mini Mario reaches the barrel, it pushes it slightly, then climbs up the ladder next to it and exits the area. After 6 Mini Marios push the barrel, it falls on Donkey Kong, defeating him.
In this level, Donkey Kong remains idle on a girder on the top of the screen, while [[Jack|spiked spring]]s spawn from his position and bounce towards the girder structure below. Two Fireballs also spawn at the beginning of the level without being produced from an oil can. These Fireballs cannot be defeated. The level features several ladders, as well as two [[Yellow Spring]]s and one [[Blue Spring]]. Water drops occasionally rain from the ceiling, similarly to [[Boss Game 5]]. If a Mini Mario comes into contact with a water drop, the Mini Mario gains a shield around itself, granting it invulnerability from Fireballs and spiked springs and allowing it to walk on [[Spike Trap| Spike]]s without being destroyed. The shield eventually disappears on its own after the Mini starts flashing red. To defeat Donkey Kong, the Mini Marios must reach the massive barrel above Donkey Kong. When a Mini Mario reaches the barrel, it pushes it slightly, then climbs up the ladder next to it and exits the area. After 6 Mini Marios push the barrel, it falls on Donkey Kong, defeating him.


The final movie in the game, titled Musical, plays immediately after completing B2. It is unlocked in the Showroom if B2 is completed for the first time.
The final movie in the game, titled Musical, plays immediately after completing B2. It is unlocked in the Showroom if B2 is completed for the first time.
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==Enemies==
==Enemies==
*[[Fireball (Donkey Kong)|Fireball]]s
*[[Fireball (Donkey Kong)|Fireball]]s
*[[Jack]]s
*[[Jack|Spiked spring]]s
*[[Donkey Kong]] (boss)
*[[Donkey Kong]] (boss)


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|ItaM=DK's Lair
|ItaM=DK's Lair
}}
}}
{{MVDKMOTM}}
{{MVDKMOTM}}
{{MVDKMOTM levels}}
{{MVDKMOTM levels}}

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