Editing Criss Kross Cliffs

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{{level infobox
{{level infobox
|image=[[File:Criss Kross Cliffs.png|256px]]
|image={{tabber|title1=Original|content1=[[File:Criss Kross Cliffs.png|256px]]|title2=Remake|content2=[[File:CrissKrossCliffs-GBA.png]]<br>Dixie and Kiddy encounter a Kuff 'n' Klout in the Game Boy Advance remake}}
|code=8 - 2 (SNES)<br>9 - 2 (GBA)
|code=8 - 2 (SNES)<br>9 - 2 (GBA)
|world=[[Krematoa]]
|world=[[Krematoa]]
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'''Criss Kross Cliffs''' is the thirty-seventh [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the second level of the lost world, [[Krematoa]]. In the [[Game Boy Advance]] remake, it is the forty-third level, due to the addition of [[Pacifica]] and its six levels. Criss Kross Cliffs has a [[Bazuka]] at the very bottom of the level, where it fires [[Steel Keg]]s directly up the mountain, which [[Dixie Kong|Dixie]] and [[Kiddy Kong]] must bounce on to go up the area. In parts of the stage, the [[Kong]]s must utilize [[Switch Barrel]]s to change the Steel Kegs to [[TNT Barrel]]s to defeat a red [[Buzz (enemy)|Buzz]] blocking the path, then change it back to Steel Kegs. In some segments, the Kongs cannot revert it back to Steel Kegs until a certain point, and must cross the mountain while dodging TNT Barrels to proceed. Aside from Buzzes, there are many horizontal tightropes featuring [[Klasp]]s. As with the other Krematoa levels, the level gets a reddish-orange tint after the [[Knautilus]] is revealed.
'''Criss Kross Cliffs''' is the thirty-seventh [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the second level of the lost world, [[Krematoa]]. In the [[Game Boy Advance]] remake, it is the forty-third level, due to the addition of [[Pacifica]] and its six levels. Criss Kross Cliffs has a [[Bazuka]] at the very bottom of the level, where it fires [[Steel Keg]]s directly up the mountain, which [[Dixie Kong|Dixie]] and [[Kiddy Kong]] must bounce on to go up the area. In parts of the stage, the [[Kong]]s must utilize [[Switch Barrel]]s to change the Steel Kegs to [[TNT Barrel]]s to defeat a red [[Buzz (enemy)|Buzz]] blocking the path, then change it back to Steel Kegs. In some segments, the Kongs cannot revert it back to Steel Kegs until a certain point, and must cross the mountain while dodging TNT Barrels to proceed. Aside from Buzzes, there are many horizontal tightropes featuring [[Klasp]]s. As with the other Krematoa levels, the level gets a reddish-orange tint after the [[Knautilus]] is revealed.


Criss Kross Cliffs was made slightly easier for the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance version]]. The most notable difference is that the Switch Barrels revert back to Steel Kegs automatically after a few seconds, and therefore it is optional to manually revert them. However, touching the sides of the blasting Steel Kegs injures the Kongs.
Criss Kross Cliffs was made slightly easier for the [[Game Boy Advance]] remake. The most notable difference is that the Switch Barrels revert back to Steel Kegs automatically after a few seconds, and therefore it is optional to manually revert them. However, touching the sides of the blasting Steel Kegs injures the Kongs. The Klasps also move slower than in the original version.
==Layout==
==Layout==
[[File:CrissKrossCliffs-GBA.png|thumb|left|Criss Kross Cliffs in the Game Boy Advance version]]
When the level begins, the Kongs find [[KONG Letters|the letter K]] above them and ride along some steel barrels being shot from below. They are taken to a higher level, where they find a [[DK Barrel]]. Moving farther up, they  hit a Switch Barrel to defeat a red Buzz, then hit it again to turn the [[TNT Barrel]]s back into steel barrels. Continuing upwards, they find another red Buzz in the way, whom they should defeat by climbing up several wooden platforms nearby and hitting a second Switch Barrel. Once the Buzz is defeated, the Kongs are able to bounce to the next area with the barrels, where they jump into a [[Barrel Cannon]] and automatically hit a Switch Barrel. It turns the steel barrels into TNT Barrels, which the Kongs need to avoid. They pass the gap with the TNT barrels shooting upwards and climb upwards, using some wooden platforms. They move across the gap with the TNT Barrels again to find a switch, which turns the barrels back into steel barrels. The Kongs ride up the barrels and move through a large area, followed by a small alcove. If they get in this alcove, they find the [[Star Barrel]].
When the level begins, the Kongs find [[KONG Letters|the letter K]] above them and ride along some steel barrels being shot from below. They are taken to a higher level, where they find a [[DK Barrel]]. Moving farther up, they  hit a Switch Barrel to defeat a red Buzz, then hit it again to turn the [[TNT Barrel]]s back into steel barrels. Continuing upwards, they find another red Buzz in the way, whom they should defeat by climbing up several wooden platforms nearby and hitting a second Switch Barrel. Once the Buzz is defeated, the Kongs are able to bounce to the next area with the barrels, where they jump into a [[Barrel Cannon]] and automatically hit a Switch Barrel. It turns the steel barrels into TNT Barrels, which the Kongs need to avoid. They pass the gap with the TNT barrels shooting upwards and climb upwards, using some wooden platforms. They move across the gap with the TNT Barrels again to find a switch, which turns the barrels back into steel barrels. The Kongs ride up the barrels and move through a large area, followed by a small alcove. If they get in this alcove, they find the [[Star Barrel]].


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==Enemies==
==Enemies==
{{rewrite-expand|section=y|Add the number of red Buzzes in the European and Japanese versions, which reportedly have more.}}
The following enemies appear in the following quantities:
The following enemies appear in the following quantities:
<gallery>
<gallery>

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