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{{world infobox
{{world infobox
|image=[[File:DKCR - Cliff.png|250px]]
|image=[[File:DKCR - Cliff.png|250px]]
|game=''[[Donkey Kong Country Returns]]'' (''[[Donkey Kong Country Returns 3D|3D]]'')<br>''[[Donkey Kong Country: Tropical Freeze]]''
|appearance=''[[Donkey Kong Country Returns]]'' (''[[Donkey Kong Country Returns 3D|3D]]'')<br>''[[Donkey Kong Country: Tropical Freeze]]''
|levels=10
|lev=10
|before=[[Forest (Donkey Kong Country Returns)|<<]]
|before=[[Forest (Donkey Kong Country Returns)|<<]]
|after=[[Factory (Donkey Kong Country Returns)|>>]]
|after=[[Factory (Donkey Kong Country Returns)|>>]]
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The '''Cliff''' is the sixth world of ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]''. Located on [[Donkey Kong Island]], it, as its name suggests, is full of rocky mountains. During the events of the game, it is infested by members of the [[Tiki Tak Tribe]], who have stolen [[Donkey Kong]]'s [[banana hoard]]. The boss of this world is [[Thugly]]. The Cliff shares similarities to [[Monkey Mountains & Chimpanzee Clouds]] from ''[[Donkey Kong Land]]''. When asked if they were the same location, senior designer Kynan Pearson approved of the idea.<ref>KynanPearson (August 12, 2021). [https://twitter.com/KynanPearson/status/1425940659152769030 Tweet by Kynan Pearson] [https://web.archive.org/web/20210812220225/https://twitter.com/KynanPearson/status/1425940659152769030 (Archived)]. ''Twitter''. Retrieved January 30, 2022.</ref>
The '''Cliff''' is the sixth world of ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]''. Located on [[Donkey Kong Island]], it, as its name suggests, is full of rocky mountains. During the events of the game, it is infested by members of the [[Tiki Tak Tribe]], who have stolen [[Donkey Kong]]'s [[banana hoard]]. The boss of this world is [[Thugly]]. The Cliff shares similarities to [[Monkey Mountains & Chimpanzee Clouds]] from ''[[Donkey Kong Land]]''. When asked if they were the same location, senior designer Kynan Pearson approved of the idea.<ref>KynanPearson (August 12, 2021). [https://twitter.com/KynanPearson/status/1425940659152769030 Tweet by Kynan Pearson] [https://web.archive.org/web/20210812220225/https://twitter.com/KynanPearson/status/1425940659152769030 (Archived)]. ''Twitter''. Retrieved January 30, 2022.</ref>


[[File:DKCR Cliff Icon.png|thumb|Cliff icon.]]
Cliff is a very barren, prehistoric-looking area that appears to have very dark, cloudy skies in the earlier levels and more calm weather in the later levels (in the opposite fashion of the Beach). It features many new elements not seen in the game's previous worlds such as animal fossils in the backgrounds, and also has new cactus plants that can be opened to reveal hidden collectibles. Other mechanisms and items in this world include falling boulders, which roll down areas in the background and down slanted platforms. Another very common obstacle is a tar-like substance that the [[Kong]]s can easily get stuck in. Dinosaur skeletons that can be used as platforms are also in this substance, causing them to tilt when any weight is put on them. Additionally, the world features many platforms that fall moments after the Kongs' weight is put on them, as well as [[Blast Barrel]]s that help the primates reach higher parts of the mountains. Ships appear in the Cliff world as well, and they have platforms that only appear when the ships' cannons stick out of them to shoot cannonballs.
Cliff is a very barren and prehistoric-looking area that appears to have very dark and cloudy skies in the earlier levels and more calm weather in the later levels (in the opposite fashion of the Beach). It features many new elements not seen in the game's previous worlds such as animal fossils in the backgrounds and also has new cactus plants that can be opened to reveal hidden collectibles. Other mechanisms and items in this world include falling boulders, which roll down areas in the background and down slanted platforms. Another very common obstacle is a tar-like substance that the [[Kong]]s can easily get stuck in. Dinosaur skeletons that can be used as platforms are also in this substance, causing them to tilt when any weight is put on them. Additionally, the world features many platforms that fall moments after the Kongs' weight is put on them, as well as [[Blast Barrel]]s that help the primates reach higher parts of the mountains. Ships appear in the Cliff world as well, and they have platforms that only appear when the ships' cannons stick out of them to shoot cannonballs.


The enemies in this world mainly consist of [[Skellirex]]es, but there are also [[Snippys]] and [[Squidly]]s enemies in the [[Tippy Shippy]] level.
The enemies in this world mainly consist of [[Skellirex]]es, but there are also [[Snippys]] and [[Squidly]]s enemies in the [[Tippy Shippy]] level.
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Unlike the previous worlds, the World Map for the Cliff changes midway through: after [[Crumble Canyon]] is cleared, the path to the boss level collapses, forcing the Kongs to take an alternate route, which consists of two more levels.
Unlike the previous worlds, the World Map for the Cliff changes midway through: after [[Crumble Canyon]] is cleared, the path to the boss level collapses, forcing the Kongs to take an alternate route, which consists of two more levels.


The level [[Cliffside Slide]] from ''[[Donkey Kong Country: Tropical Freeze]]'' takes place at the Cliff during an avalanche.
The level [[Cliffside Slide]] from ''[[Donkey Kong Country: Tropical Freeze]]'' takes place in the Cliff, during an avalanche.
 
==Levels==
==Levels==
{|class="wikitable dk" style="text-align:center"
{|class="dktable-brown"
!Code
!Name
!Name/Screenshot
!Screenshot
!No. of [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]]
!Description
!Description
|-
|-
|6-1
|style="text-align:center|'''World 6-1'''<br>[[Sticky Situation (level)|Sticky Situation]]
|[[File:DKCR Sticky Situation 1.png|250px]]<br>[[Sticky Situation (level)|Sticky Situation]]
|[[File:DKCR Sticky Situation 1.png|250px]]
|9
|A level taking place in a tar deposit. It introduces live skeletal creatures such as [[Skullyrex]]es and [[Bonehead Jed]]s.
|A level taking place in a tar deposit. It introduces live skeletal creatures such as [[Skullyrex]]es and [[Bonehead Jed]]s.
|-
|-
|6-2
|style="text-align:center|'''World 6-2'''<br>[[Prehistoric Path]]
|[[File:DKCR Prehistoric Path Puzzle Piece 3.png|250px]]<br>[[Prehistoric Path]]
|[[File:DKCR Prehistoric Path Puzzle Piece 3.png|250px]]
|5
|The fifth [[Mine Cart|minecart]] stage of the game. It has the Kongs journeying on sinking railways and tilting platforms.
|The fifth [[Mine Cart|minecart]] stage of the game. It has the Kongs journeying on sinking railways and tilting platforms.
|-
|-
|6-3
|style="text-align:center|'''World 6-3'''<br>[[Weighty Way]]
|[[File:WeightyWay.png|250px]]<br>[[Weighty Way]]
|[[File:WeightyWay.png|250px]]
|5
|A level where, in order to progress, the Kongs mostly rely on weighed platforms connected by ropes.
|A level where, in order to progress, the Kongs mostly rely on weighed platforms connected by ropes.
|-
|-
|6-4
|style="text-align:center|'''World 6-4'''<br>[[Boulder Roller]]
|[[File:DKCR Boulder Roller 1.png|250px]]<br>[[Boulder Roller]]
|[[File:DKCR Boulder Roller 1.png|250px]]
|7
|A level where the main hazards are big thorny boulders that threaten to crush the Kongs.
|A level where the main hazards are big thorny boulders that threaten to crush the Kongs.
|-
|-
|6-5
|style="text-align:center|'''World 6-5'''<br>[[Precarious Plateau]]
|[[File:DKCR Precarious Plateau.png|250px]]<br>[[Precarious Plateau]]
|[[File:DKCR Precarious Plateau.png|250px]]
|5
|The third level in the game to contain [[Rambi the Rhino]]. He can be used to scurry through spiky pendulums and other sturdy obstacles.
|The third level in the game to contain [[Rambi the Rhino]]. He can be used to scurry through spiky pendulums and other sturdy obstacles.
|-
|-
|6-6
|style="text-align:center|'''World 6-6'''<br>[[Crumble Canyon]]
|[[File:DKCR Crumble Canyon 1.png|250px]]<br>[[Crumble Canyon]]
|[[File:DKCR Crumble Canyon 1.png|250px]]
|9
|A level taking place in a frail portion of the Cliff, where rocks and platforms can easily fall apart.
|A level taking place in a frail portion of the Cliff, where rocks and platforms can easily fall apart.
|-
|-
|6-7
|style="text-align:center|'''World 6-7'''<br>[[Tippy Shippy]]
|[[File:TippyShippyDKCR.png|250px]]<br>[[Tippy Shippy]]
|[[File:TippyShippyDKCR.png|250px]]
|5
|A stage hosting the remains of a pirate fleet located high in the mountains.
|A stage hosting the remains of a pirate fleet located high in the mountains.
|-
|-
|6-8
|style="text-align:center|'''World 6-8'''<br>[[Clifftop Climb]]
|[[File:ClifftopClimb.png|250px]]<br>[[Clifftop Climb]]
|[[File:ClifftopClimb.png|250px]]
|5
|A level with a focus on using [[Barrel Cannon|Blast Barrels]], swinging platforms and crumbly trampolines to scale a high rocky wall.
|A level with a focus on using [[Barrel Cannon|Blast Barrels]], swinging platforms and crumbly trampolines to scale a high rocky wall.
|-
|-
|6-K
|style="text-align:center|'''World 6-K'''<br>[[Perilous Passage]]
|[[File:DKCR Perilous Passage 1.png|250px]]<br>[[Perilous Passage]]
|[[File:DKCR Perilous Passage 1.png|250px]]
|5
|The sixth Key Temple stage of the game. The Kongs must progress through an upward passage as rising lava pursues them and enormous stones totter and fall.
|The sixth Key Temple stage of the game. The Kongs must progress through an upward passage as rising lava pursues them and enormous stones totter and fall.
|-
|-
|6-B
|style="text-align:center|'''World 6-B'''<br>[[Thugly's Highrise]]
|[[File:DKCR-ThuglyBattle3.png|250px]]<br>[[Thugly's Highrise]]
|[[File:DKCR-ThuglyBattle3.png|250px]]
|0
|The sixth boss stage of the game. It pits the Kongs against [[Thugly]].
|The sixth boss stage of the game. It pits the Kongs against [[Thugly]].
|}
|}
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==References==
==References==
<references/>
<references/>
{{DKCR}}
{{DKCR}}
[[Category:Mountains]]
[[Category:Mountains]]

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