Editing Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)
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'''Clapper's Cavern''' is the thirty-first level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', as well as the fourth level of [[K. Rool's Keep]], though the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]] features it as the third level, making it the thirtieth level in that version. Clapper's Cavern takes place in an icy cavern, though shares some similarities with [[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]] in that the water rises, and a [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] is chasing after [[Diddy Kong|Diddy]] and [[Dixie Kong]] for most of the level Because the [[Kong]]s cannot safely enter the water, they must rely on [[Clapper]]'s assistance by jumping on its back to temporarily freeze the water and safely go across. In various parts of the level, the Kongs need to gain momentum on the ice and then [[crouch]] to slide beneath the Zingers, whether it is for collecting items or progressing. Midway through the level, the Kongs can swim through a section without being followed by Snapjaw, and the start of this section has an [[animal crate]] containing [[Enguarde]]. | '''Clapper's Cavern''' is the thirty-first level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', as well as the fourth level of [[K. Rool's Keep]], though the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]] features it as the third level, making it the thirtieth level in that version. Clapper's Cavern takes place in an icy cavern, though shares some similarities with [[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]] in that the water rises, and a [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] is chasing after [[Diddy Kong|Diddy]] and [[Dixie Kong]] for most of the level Because the [[Kong]]s cannot safely enter the water, they must rely on [[Clapper]]'s assistance by jumping on its back to temporarily freeze the water and safely go across. In various parts of the level, the Kongs need to gain momentum on the ice and then [[crouch]] to slide beneath the Zingers, whether it is for collecting items or progressing. Midway through the level, the Kongs can swim through a section without being followed by Snapjaw, and the start of this section has an [[animal crate]] containing [[Enguarde]]. | ||
==Layout== | ==Layout== | ||
[[File:Clapper's Cavern DKC2 GBA.png|thumb|left|Clapper's Cavern in the Game Boy Advance version]] | [[File:Clapper's Cavern DKC2 GBA.png|thumb|left|Clapper's Cavern in the Game Boy Advance version]] | ||
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==Enemies== | ==Enemies== | ||
The following enemies appear in the following quantities: | The following enemies appear in the following quantities: | ||
<gallery> | <gallery> | ||
Click Clack DKC2.png|[[Click-Clack]] (1) | Click Clack DKC2.png|[[Click-Clack]] (1) | ||
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==Items and objects== | ==Items and objects== | ||
The following items and objects appear in the following quantities: | The following items and objects appear in the following quantities: | ||
<gallery> | <gallery> | ||
Banana Coin.png|[[Banana Coin]] (5) | Banana Coin.png|[[Banana Coin]] (5) | ||
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DK Barrel.png|[[DK Barrel]] (2) | DK Barrel.png|[[DK Barrel]] (2) | ||
</gallery> | </gallery> | ||
===KONG Letters=== | ===KONG Letters=== | ||
*'''K:''' There are two letter K's: one of them is floating above a Zinger near the start of the level. The other one is located just before the Video Game Hero Coin, appearing directly above the Kongs after they exit the first Bonus Area. | *'''K:''' There are two letter K's: one of them is floating above a Zinger near the start of the level. The other one is located just before the Video Game Hero Coin, appearing directly above the Kongs after they exit the first Bonus Area. | ||
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*'''[[Golden feather]] (Game Boy Advance version only):''' From the Video Game Hero Coin, the Kongs must go slightly right and perform a team up throw at the golden feather. | *'''[[Golden feather]] (Game Boy Advance version only):''' From the Video Game Hero Coin, the Kongs must go slightly right and perform a team up throw at the golden feather. | ||
*'''[[Photograph]]s (Game Boy Advance version only):''' There are two photographs to collect: | *'''[[Photograph]]s (Game Boy Advance version only):''' There are two photographs to collect: | ||
**Just before the location of the second Bonus Level, the Kongs and Enguarde find three Puftups. The middle Puftup has a [[photograph]] over its head, and the Kongs can obtain it by stabbing it with Enguarde. This photograph adds a picture of Puftup on the fourth page of the [[ | **Just before the location of the second Bonus Level, the Kongs and Enguarde find three Puftups. The middle Puftup has a [[photograph]] over its head, and the Kongs can obtain it by stabbing it with Enguarde. This photograph adds a picture of Puftup on the fourth page of the [[Scrapbook]]. | ||
**Right after the letter N, the heroes can find a lone banana floating in the air. They must use Team-up to obtain the banana, revealing an [[Invincibility Barrel|Exclamation Point Barrel]]. With their invincibility, the Kongs must swim down a corridor to the left to obtain the [[photograph]] along with three Banana Coins and some bananas. The photograph is of [[Clapper]], on page 15 of the Scrapbook. | **Right after the letter N, the heroes can find a lone banana floating in the air. They must use Team-up to obtain the banana, revealing an [[Invincibility Barrel|Exclamation Point Barrel]]. With their invincibility, the Kongs must swim down a corridor to the left to obtain the [[photograph]] along with three Banana Coins and some bananas. The photograph is of [[Clapper]], on page 15 of the [[Scrapbook]]. | ||
{{br}} | {{br}} | ||
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[[File:Clapper's Cavern Bonus Area 2 location.png|thumb|The second Bonus Area's location is hinted to by a banana]] | [[File:Clapper's Cavern Bonus Area 2 location.png|thumb|The second Bonus Area's location is hinted to by a banana]] | ||
Clapper's Cavern has two [[Bonus Level]]s, listed by type: | Clapper's Cavern has two [[Bonus Level]]s, listed by type: | ||
*'''Find the Token!''': At the very start of the level, Diddy and Dixie must use [[Team-up]] to reach a hidden hook directly above them. The Kongs must then jump to the second hook and then continue heading right on an icy platform. From there, they must pass four Spinies and a Klampon and walk into an opening leading to the first Bonus Area. Here, the Kongs have twenty seconds to jump across the icy platforms until they reach the end platform with the [[Kremkoin]]. | *'''Find the Token!''': At the very start of the level, Diddy and Dixie must use [[Team-up]] to reach a hidden hook directly above them. The Kongs must then jump to the second hook and then continue heading right on an icy platform. From there, they must pass four Spinies and a Klampon and walk into an opening leading to the first Bonus Area. Here, the Kongs have twenty seconds to jump across the icy platforms until they reach the end platform with the [[Kremkoin]]. | ||
*'''Find the Token!''': When the Kongs open the Enguarde Box, they must ride on him and pass three [[Flotsam]]s and then three [[Shuri]]s. They must continue by swimming up, then taking left, and pass two inflated Puftups. At the end of this path is a deflated Puftup and a lone banana. Enguarde must use his Supercharge ability on the wall to the right of the banana to reveal an opening to the Bonus Area. In it, the Kongs and Enguarde have 15 seconds to swim to the bottom and obtain the [[Kremkoin]]. The water level quickly drops in the Bonus Area, so the Kongs and Enguarde must move quickly via Enguarde's Supercharge ability before the time runs out. | *'''Find the Token!''': When the Kongs open the Enguarde Box, they must ride on him and pass three [[Flotsam]]s and then three [[Shuri]]s. They must continue by swimming up, then taking left, and pass two inflated Puftups. At the end of this path is a deflated Puftup and a lone banana. Enguarde must use his Supercharge ability on the wall to the right of the banana to reveal an opening to the Bonus Area. In it, the Kongs and Enguarde have 15 seconds to swim to the bottom and obtain the [[Kremkoin]]. The water level quickly drops in the Bonus Area, so the Kongs and Enguarde must move quickly via Enguarde's Supercharge ability before the time runs out. | ||
{{br}} | {{br}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> |