Editing Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)

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|before=[[Castle Crush|<<]]
|before=[[Castle Crush|<<]]
|after=[[Chain Link Chamber (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
|after=[[Chain Link Chamber (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
|before3=[[Castle Crush|<<]]
|before2=[[Castle Crush|<<]]
|after3=[[Windy Well (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
|after2=[[Windy Well (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
}}
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'''Clapper's Cavern''' is the thirty-first level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', as well as the fourth level of [[K. Rool's Keep]], though the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]] features it as the third level, making it the thirtieth level in that version. Clapper's Cavern takes place in an icy cavern, though shares some similarities with [[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]] in that the water rises, and a [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] is chasing after [[Diddy Kong|Diddy]] and [[Dixie Kong]] for most of the level Because the [[Kong]]s cannot safely enter the water, they must rely on [[Clapper]]'s assistance by jumping on its back to temporarily freeze the water and safely go across. In various parts of the level, the Kongs need to gain momentum on the ice and then [[crouch]] to slide beneath the Zingers, whether it is for collecting items or progressing. Midway through the level, the Kongs can swim through a section without being followed by Snapjaw, and the start of this section has an [[animal crate]] containing [[Enguarde]].
'''Clapper's Cavern''' is the thirty-first level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', as well as the fourth level of [[K. Rool's Keep]], though the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]] features it as the third level, making it the thirtieth level in that version. Clapper's Cavern takes place in an icy cavern, though shares some similarities with [[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]] in that the water rises, and a [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] is chasing after [[Diddy Kong|Diddy]] and [[Dixie Kong]] for most of the level Because the [[Kong]]s cannot safely enter the water, they must rely on [[Clapper]]'s assistance by jumping on its back to temporarily freeze the water and safely go across. In various parts of the level, the Kongs need to gain momentum on the ice and then [[crouch]] to slide beneath the Zingers, whether it is for collecting items or progressing. Midway through the level, the Kongs can swim through a section without being followed by Snapjaw, and the start of this section has an [[animal crate]] containing [[Enguarde]].

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