Editing Champion's Road
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The next section requires players to run and time their jumps over [[Blinking Block|Blast Block]]s that alternate in double time. After traversing the Blast Blocks, players go into a Clear Pipe cannon that tosses them into an arena with respawning crumbling blocks, three [[Magikoopa]]s, and four [[Fire Bar]]s in each corner. Players must defeat all the Magikoopas in order for a Warp Box to appear. | The next section requires players to run and time their jumps over [[Blinking Block|Blast Block]]s that alternate in double time. After traversing the Blast Blocks, players go into a Clear Pipe cannon that tosses them into an arena with respawning crumbling blocks, three [[Magikoopa]]s, and four [[Fire Bar]]s in each corner. Players must defeat all the Magikoopas in order for a Warp Box to appear. | ||
After the area with the Magikoopas and the crumbling blocks, players must travel across gray platforms while also avoiding swinging | After the area with the Magikoopas and the crumbling blocks, players must travel across gray platforms while also avoiding swinging spiky pillars and [[Fuzzy|Fuzzies]]. The players can use a [[Potted Piranha Plant]] to help get rid of the Fuzzies. If the player gets rid of all the Fuzzies on the large block before the end of the section, they receive some [[Coin]]s. Then there is another Warp Box that takes players to the next section. | ||
In this section, players must wall-jump upward, with the aid of a spring platform. They also must avoid jumping into the [[Horned Ant Trooper]]s, but they can also use them to move up the walls. Past the wall-jumping, players must then jump on a series of [[Piranha Creeper]]s to go up. Then, players need to swim on a floating square of water that takes them through blue and red [[Spike Block]]s. When players succeed, they go into the Clear Pipe, which shoots them into the last obstacle part of the level. | In this section, players must wall-jump upward, with the aid of a spring platform. They also must avoid jumping into the [[Horned Ant Trooper]]s, but they can also use them to move up the walls. Past the wall-jumping, players must then jump on a series of [[Piranha Creeper]]s to go up. Then, players need to swim on a floating square of water that takes them through blue and red [[Spike Block]]s. When players succeed, they go into the Clear Pipe, which shoots them into the last obstacle part of the level. | ||
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==[[Green Star]]s== | ==[[Green Star]]s== | ||
*'''Green Star 1''': The first Green Star is found past the area with the Blast Blocks. | *'''Green Star 1''': The first Green Star is found past the area with the Blast Blocks. | ||
*'''Green Star 2''': The second Green Star is at the end of the section with the Fuzzies and swinging | *'''Green Star 2''': The second Green Star is at the end of the section with the Fuzzies and swinging spike pillars. | ||
*'''Green Star 3''': The third Green Star is at the end of the dash section. | *'''Green Star 3''': The third Green Star is at the end of the dash section. | ||
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Magikoopa Artwork - Super Mario 3D World.png|[[Magikoopa]]s | Magikoopa Artwork - Super Mario 3D World.png|[[Magikoopa]]s | ||
Honeycomb Skyway.jpg|[[Fire Bar]]s | Honeycomb Skyway.jpg|[[Fire Bar]]s | ||
SpikeBar3dworld.jpg|[[Spike Bar]]s | |||
Fuzzy SM3DW Prima.jpg|[[Fuzzy|Fuzzies]] | Fuzzy SM3DW Prima.jpg|[[Fuzzy|Fuzzies]] | ||
Horned Ant Trooper SM3DW Prima.jpg|[[Horned Ant Trooper]]s | Horned Ant Trooper SM3DW Prima.jpg|[[Horned Ant Trooper]]s | ||
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==Music== | ==Music== | ||
{{media table | {{media table | ||
|file1=Super Mario 3D World - Champions Road.oga | |file1=Super Mario 3D World - Champions Road.oga | ||
|title1=Champion Road | |title1=Champion's Road | ||
|description1= | |description1= | ||
|length1=0:30 | |length1=0:30 | ||
}} | }} | ||
The music that plays in this level is a rendition of "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" from ''[[Super Mario Galaxy]]'', which also plays in [[Honeycomb Starway]] and [[Honeycomb Skyway]]. | The music that plays in this level is a rendition of "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" from ''[[Super Mario Galaxy]]'', which also plays in [[Honeycomb Starway]] and [[Honeycomb Skyway]]. Coincidentally, "Gusty Garden Galaxy" is also used during the first three sections of the "[[The Perfect Run]]" mission of the Grandmaster Galaxy from ''[[Super Mario Galaxy 2]]'', the final mission in the game. | ||
This arrangement is also available as a song in ''[[Super Smash Bros. for Wii U]]'', where it can be heard on the [[Mario Galaxy (stage)|Mario Galaxy]] stage, and in ''[[Super Smash Bros. Ultimate]]'', where it can be played on any | This arrangement is also available as a song in ''[[Super Smash Bros. for Wii U]]'', where it can be heard on the [[Mario Galaxy (stage)|Mario Galaxy]] stage, and in ''[[Super Smash Bros. Ultimate]]'', where it can be played on any stage related to the ''[[Super Mario (franchise)|Super Mario]]'' franchise. Due to it being an arrangement, the song is listed after the original theme in the Sound Test of ''Super Smash Bros. Ultimate'', rather than after "The Great Tower Showdown 2" from this game's [[The Great Tower of Bowser Land]] level like in ''Super Smash Bros. for Wii U''. | ||
==Names in other languages== | ==Names in other languages== | ||
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|Spa=La prueba final de los campeones | |Spa=La prueba final de los campeones | ||
|SpaM=Champions' ultimate test | |SpaM=Champions' ultimate test | ||
| | |Fra=Route de l’ultime défi | ||
| | |FraM=Road of the ultimate challenge | ||
|Dut=Kampioensweg | |Dut=Kampioensweg | ||
|DutM=Champion road | |DutM=Champion road |