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[[File:Mlsssplashbros.png|frame|[[Mario]] and [[Luigi]] performing the Bros. Attack, [[Splash Bros.]]]] | [[File:Mlsssplashbros.png|frame|[[Mario]] and [[Luigi]] performing the Bros. Attack, [[Splash Bros.]]]] | ||
'''Bros. Attacks''' are special methods of attacking, which require Mario and Luigi to work together. These moves are used in | '''Bros. Attacks''' are special methods of attacking, which require Mario and Luigi to work together. These moves are used in ''[[Mario & Luigi: Superstar Saga]]'', ''[[Mario & Luigi: Bowser's Inside Story]]'', ''[[Mario & Luigi: Dream Team]]'', ''[[Mario & Luigi: Paper Jam]]'', ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. | ||
==History== | ==History== | ||
===''Mario & Luigi'' series=== | ===''Mario & Luigi'' series=== | ||
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To perform Bros. Attacks, buttons must be pressed in the right order, at the right time. If a button is missed, the attack will do far less damage, possibly even less than a regular [[Jump]] or [[Hammer]] attack. Each Bros. Attack also has three Modes: 1, 2, and 3. Mode 1 is the most basic; the game goes into slow motion when buttons need to be pressed, to give the player ample time to press the correct buttons. In addition, button icons that show which button needs to be pressed are clearly displayed. In Mode 2, slow-motion is taken out, but the button icons remain. Mode 3 has no slow-motion, or button icons, but Bros. Attacks performed in Mode 3 are more powerful and cost less BP than those performed in the other Modes. | To perform Bros. Attacks, buttons must be pressed in the right order, at the right time. If a button is missed, the attack will do far less damage, possibly even less than a regular [[Jump]] or [[Hammer]] attack. Each Bros. Attack also has three Modes: 1, 2, and 3. Mode 1 is the most basic; the game goes into slow motion when buttons need to be pressed, to give the player ample time to press the correct buttons. In addition, button icons that show which button needs to be pressed are clearly displayed. In Mode 2, slow-motion is taken out, but the button icons remain. Mode 3 has no slow-motion, or button icons, but Bros. Attacks performed in Mode 3 are more powerful and cost less BP than those performed in the other Modes. | ||
After executing a Bros. Attack successfully (i.e. pressing all of the buttons correctly) a certain number of times, [[Super Attack|Advanced Command]]s are learned. Advanced Bros. Attacks are generally harder to perform than regular ones, but Advanced attacks often have added bonuses such as stealing items, inflicting | After executing a Bros. Attack successfully (i.e. pressing all of the buttons correctly) a certain number of times, [[Super Attack|Advanced Command]]s are learned. Advanced Bros. Attacks are generally harder to perform than regular ones, but Advanced attacks often have added bonuses such as stealing [[List of items|items]], inflicting [[POW-Down|sta]][[DEF-Down|tus]] [[Dizzy|ailm]][[Burn|ents]], or simply doing more damage to the boss or enemy. | ||
In ''Mario & Luigi: Superstar Saga + Bowser's Minions'', Modes 1, 2, and 3 no longer exist for the Bros. Attacks, instead they are replaced by "Normal" or "Easy" difficulty, with the Easy difficulty being more lenient in timing but with the downside of costing more BP to perform. The slowed down pace of Mode 1 is also removed. Additionally, all battle backgrounds now scroll whenever Mario or Luigi use a Bros. Attack. The "Advanced" Bros. Attacks have been given their own separate category of "Super Bros. Attacks". Even if the Bros. fail to obtain an "Excellent!" rating for the original attacks, it still counts towards the number of times that the move is performed, meaning that there is no penalty for failing to perform the attack properly. Furthermore, the Bros. have a chance to practice their Bros. attacks if they lack knowledge on proper timing during "Practice" mode or watch a "Demo" of the attacks in order to learn how to perform them properly, both of which are accessed during combat. Some attacks, such as Swing Bros., have had their inputs changed. | In ''Mario & Luigi: Superstar Saga + Bowser's Minions'', Modes 1, 2, and 3 no longer exist for the Bros. Attacks, instead they are replaced by "Normal" or "Easy" difficulty, with the Easy difficulty being more lenient in timing but with the downside of costing more BP to perform. The slowed down pace of Mode 1 is also removed. Additionally, all battle backgrounds now scroll whenever Mario or Luigi use a Bros. Attack. The "Advanced" Bros. Attacks have been given their own separate category of "Super Bros. Attacks". Even if the Bros. fail to obtain an "Excellent!" rating for the original attacks, it still counts towards the number of times that the move is performed, meaning that there is no penalty for failing to perform the attack properly. Furthermore, the Bros. have a chance to practice their Bros. attacks if they lack knowledge on proper timing during "Practice" mode or watch a "Demo" of the attacks in order to learn how to perform them properly, both of which are accessed during combat. Some attacks, such as Swing Bros., have had their inputs changed. | ||
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====''Mario & Luigi: Dream Team''==== | ====''Mario & Luigi: Dream Team''==== | ||
{{see also|Luiginary Attack}} | {{see also|Luiginary Attack}} | ||
Bros. Attacks return in ''Mario & Luigi: Dream Team'', and can be used in battles in the Real World. Mario & Luigi have five Bros. Attacks each, making a total of 10. They are unlocked by collecting 10 [[Attack Piece]]s in various places in the Real World for each attack, similar to how Special Attacks are unlocked in the preceding game. In the Dream World, [[Luiginary Attack]]s are used instead of Bros. Attacks, though they are acquired the same way as Bros. Attacks in the Real World | Bros. Attacks return in ''Mario & Luigi: Dream Team'', and can be used in battles in the Real World. Mario & Luigi have five Bros. Attacks each, making a total of 10. They are unlocked by collecting 10 [[Attack Piece]]s in various places in the Real World for each attack, similar to how Special Attacks are unlocked in the preceding game. In the Dream World, [[Luiginary Attack]]s are used instead of Bros. Attacks, though they are acquired the same way as Bros. Attacks in the Real World; by collecting 10 Attack Pieces in a certain area. Two Bros. Attacks are also available for [[Dreamy Luigi]] in [[Giant Luigi|Giant Battles]]. | ||
====''Mario & Luigi: Paper Jam''==== | ====''Mario & Luigi: Paper Jam''==== | ||
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|style="background-color: #bfd3e3" rowspan=2|[[File:Super Bouncer Sprite.png]][[File:MLBISBJJSuperBouncer.png]]<br>[[Super Bouncer]] | |style="background-color: #bfd3e3" rowspan=2|[[File:Super Bouncer Sprite.png]][[File:MLBISBJJSuperBouncer.png]]<br>[[Super Bouncer]] | ||
|[[File:Super bouncer.png|200x120px]] | |[[File:Super bouncer.png|200x120px]] | ||
|rowspan=2|''Launch HIGH with {{button|3ds|A}}. Move Luigi to the ball's top with {{button|Padleft}} {{button|Padright}}/by pressing | |rowspan=2|''Launch HIGH with {{button|3ds|A}}. Move Luigi to the ball's top with {{button|Padleft}} {{button|Padright}}/by pressing left or right on {{button|3ds|Stick}}. Use {{button|3ds|B}} to squash.<br>Target: <font color=blue>Random</font color>. Effect: <font color=blue>DIZZY</font color>.'' | ||
|rowspan=2|7 | |rowspan=2|7 | ||
|rowspan=2|12 | |rowspan=2|12 | ||
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|[[File:BISDX Super Bouncer Illustration.png|200x120px]] | |[[File:BISDX Super Bouncer Illustration.png|200x120px]] | ||
|- | |- | ||
|style="background-color: #bfd3e3" rowspan=2|[[File:Mighty Meteor Sprite.png]][[File:MLBISBJJMightyMeteor.png]]<br>[[Mighty Meteor]] | |style="background-color: #bfd3e3" rowspan=2|[[File:Mighty Meteor Sprite.png]][[File:MLBISBJJMightyMeteor.png]]<br>[[Mighty Meteor]] | ||
|[[File:Mighty meteor.png|200x120px]] | |[[File:Mighty meteor.png|200x120px]] | ||
|rowspan=2|''Dash with {{button|Padleft}} {{button|Padright}}/by pressing <font color=blue>left or right on {{button|3ds|Stick}}</font color>! Press and hold {{button|3ds|A}} or {{button|3ds|B}} to build power, and release to swing!<br>Target: <font color=blue>Random</font color>. Effect: <font color=blue>POW down</font color>.'' | |rowspan=2|''Dash with {{button|Padleft}} {{button|Padright}}/by pressing <font color=blue>left or right on {{button|3ds|Stick}}</font color>! Press and hold {{button|3ds|A}} or {{button|3ds|B}} to build power, and release to swing!<br>Target: <font color=blue>Random</font color>. Effect: <font color=blue>POW down</font color>.'' | ||
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====Gallery==== | ====Gallery==== | ||
{{more images|section=yes|Screenshots of all Bros. Attacks being performed in both versions.}} | |||
<gallery> | <gallery> | ||
Snack Basket Mario & Luigi Bowser's Inside Story.png|Artwork of Snack Basket | Snack Basket Mario & Luigi Bowser's Inside Story.png|Artwork of Snack Basket | ||
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MLBIS Green Shell screenshot.png|''Mario & Luigi: Bowser's Inside Story'' (Green Shell) | MLBIS Green Shell screenshot.png|''Mario & Luigi: Bowser's Inside Story'' (Green Shell) | ||
MLBISDX GreenShell.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Green Shell) | MLBISDX GreenShell.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Green Shell) | ||
MLBISDX FireFlower.png|Fire Flower | |||
MLBISDX FireFlower.png| | MLBISDX JumpHelmet.png|Jump Helmet | ||
YooWhoCannon3DS.png|Yoo Who Cannon | |||
MLBISDX JumpHelmet.png| | MLBISDX SuperBouncer.png|Super Bouncer | ||
MLBISDX MightyMeteor.png|Mighty Meteor | |||
YooWhoCannon3DS.png| | MLBISDX SpinPipe.png|Spin Pipe | ||
MLBISDX SnackBasket.png|Snack Basket | |||
MLBISDX SuperBouncer.png| | MLBISDX MagicWindow.png|Magic Window | ||
MLBISDX FallingStar.png|Falling Star | |||
MLBISDX MightyMeteor.png| | |||
MLBISDX SpinPipe.png| | |||
MLBISDX SnackBasket.png| | |||
MLBISDX MagicWindow.png| | |||
MLBISDX FallingStar.png| | |||
</gallery> | </gallery> | ||
===''Mario & Luigi: Dream Team''=== | ===''Mario & Luigi: Dream Team''=== | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;" | {|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;" | ||
! colspan=" | ! colspan="6;" style="color:white;background:red" | Mario | ||
|- | |- | ||
!style="color:white;background:red" width=8%|Bros. Attack | !style="color:white;background:red" width=8%|Bros. Attack | ||
!style="color:white;background:red" |Description | !style="color:white;background:red" |Description | ||
!style="color:white;background:red" |Effects | !style="color:white;background:red" |Effects | ||
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|- | |- | ||
|style="background-color: #bfd3e3" |[[File:3DRedShellMLDT.png]]<br>[[Red Shell|3D Red Shell]]* | |style="background-color: #bfd3e3" |[[File:3DRedShellMLDT.png]]<br>[[Red Shell|3D Red Shell]]* | ||
|''Use the A Button for Mario and the B Button for Luigi, and kick that shell!'' | |''Use the A Button for Mario and the B Button for Luigi, and kick that shell!'' | ||
|Mario and Luigi kick a [[Red Shell]] at enemies, first targeting one enemy before moving to the next. If the targeted enemy is in the back, the Bros. will fire the shell at any enemies in the enemy's way. It ends with Mario using a charged kick upon Luigi kicking it to him. | |Mario and Luigi kick a [[Red Shell]] at enemies, first targeting one enemy before moving to the next. If the targeted enemy is in the back, the Bros. will fire the shell at any enemies in the enemy's way. It ends with Mario using a charged kick upon Luigi kicking it to him. | ||
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|- | |- | ||
|style="background-color: #bfd3e3" |[[File:ByeByeCannonMLDT.png]]<br>[[Bye-Bye Cannon]] | |style="background-color: #bfd3e3" |[[File:ByeByeCannonMLDT.png]]<br>[[Bye-Bye Cannon]] | ||
|''Memorise the order that the shadows of Mario and Luigi launch into the sky. As they land, press the A Button for Mario and the B Button for Luigi. If you get it perfect, they'll descend in the opposite. Stay focused!'' | |''Memorise the order that the shadows of Mario and Luigi launch into the sky. As they land, press the A Button for Mario and the B Button for Luigi. If you get it perfect, they'll descend in the opposite. Stay focused!'' | ||
|Mario and Luigi jump into a cannon. A randomized sequence of them being fired out of the cannon starts. The player must hit the {{button|3ds|a}} and {{button|3ds|b}} Buttons in the same sequence Mario and Luigi came out, and if successful, must do the same sequence backwards for maximum damage. | |Mario and Luigi jump into a cannon. A randomized sequence of them being fired out of the cannon starts. The player must hit the {{button|3ds|a}} and {{button|3ds|b}} Buttons in the same sequence Mario and Luigi came out, and if successful, must do the same sequence backwards for maximum damage. | ||
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|- | |- | ||
|style="background-color: #bfd3e3" |[[File:BombDerbyMLDT.png]]<br>[[Bomb Derby]] | |style="background-color: #bfd3e3" |[[File:BombDerbyMLDT.png]]<br>[[Bomb Derby]] | ||
|''Slide right on the Circle Pad to toss bombs then hit 'em with the A Button! Don't delay your swings! Toss a bunch, feel the tempo, and hit all the bombs!'' | |''Slide right on the Circle Pad to toss bombs then hit 'em with the A Button! Don't delay your swings! Toss a bunch, feel the tempo, and hit all the bombs!'' | ||
|Using the {{button|3ds|stick}}, Luigi passes bombs to Mario who must hit them towards the enemy using {{button|3ds|A}} before the bombs explode. The last bomb is bigger and does the most damage out of the other bombs. | |Using the {{button|3ds|stick}}, Luigi passes bombs to Mario who must hit them towards the enemy using {{button|3ds|A}} before the bombs explode. The last bomb is bigger and does the most damage out of the other bombs. | ||
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|- | |- | ||
|style="background-color: #bfd3e3" |[[File:JetBoardBashMLDT.png]]<br>[[Jet-Board Bash]] | |style="background-color: #bfd3e3" |[[File:JetBoardBashMLDT.png]]<br>[[Jet-Board Bash]] | ||
|''Press and hold the B Button to paddle. As you draw near, press the A Button!'' | |''Press and hold the B Button to paddle. As you draw near, press the A Button!'' | ||
|Luigi accelerates face-down on a board, Mario riding, and with the right timing Mario needs to hit the enemy with his hammer when the board is accelerating at maximum speed to deal the most damage. | |Luigi accelerates face-down on a board, Mario riding, and with the right timing Mario needs to hit the enemy with his hammer when the board is accelerating at maximum speed to deal the most damage. | ||
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|- | |- | ||
|style="background-color: #bfd3e3" |[[File:ZeeEggMLDT.png]]<br>[[Zee Egg]] | |style="background-color: #bfd3e3" |[[File:ZeeEggMLDT.png]]<br>[[Zee Egg]] | ||
|''Slide the Circle Pad left/right to align the Zeekeeper and the Wakeorb. Once the Wakeorb and the Zeekeeper are aligned, Mario or Luigi will jump out! Use the A Button for Mario and the B Button for Luigi to hit the Wakeorb!'' | |''Slide the Circle Pad left/right to align the Zeekeeper and the Wakeorb. Once the Wakeorb and the Zeekeeper are aligned, Mario or Luigi will jump out! Use the A Button for Mario and the B Button for Luigi to hit the Wakeorb!'' | ||
|Mario throws the Zee Egg, unleashing the [[Zeekeeper]] for him to take Mario and Luigi into the skies and prepare a Wakeorb for Mario and Luigi to hammer upon lining up with it for it to crash down on a single target mainly with maximum damage. | |Mario throws the Zee Egg, unleashing the [[Zeekeeper]] for him to take Mario and Luigi into the skies and prepare a Wakeorb for Mario and Luigi to hammer upon lining up with it for it to crash down on a single target mainly with maximum damage. | ||
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|[[Mushrise Park]] (given by Eldream after rescuing all Pi'illos) | |[[Mushrise Park]] (given by Eldream after rescuing all Pi'illos) | ||
|- | |- | ||
! colspan=" | ! colspan="6;" style="color:white;background:green" |Luigi | ||
|- | |- | ||
!style="color:white;background:green" |Bros. Attack | !style="color:white;background:green" |Bros. Attack | ||
!style="color:white;background:green" |Description | !style="color:white;background:green" |Description | ||
!style="color:white;background:green" |Effects | !style="color:white;background:green" |Effects | ||
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|- | |- | ||
|style="background-color: #bfd3e3" |[[File:3DGreenShellMLDT.png]]<br>[[Green Shell|3D Green Shell]]* | |style="background-color: #bfd3e3" |[[File:3DGreenShellMLDT.png]]<br>[[Green Shell|3D Green Shell]]* | ||
|''Use the A Button for Mario, and the B Button for Luigi, and kick that shell!'' | |''Use the A Button for Mario, and the B Button for Luigi, and kick that shell!'' | ||
|The 3D Green Shell has the brothers kick a green shell. It targets all ground enemies; the shell is kicked at enemies randomly. It ends with Luigi using a charged kick upon Mario kicking it to him. | |The 3D Green Shell has the brothers kick a green shell. It targets all ground enemies; the shell is kicked at enemies randomly. It ends with Luigi using a charged kick upon Mario kicking it to him. | ||
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|- | |- | ||
|style="background-color: #bfd3e3" |[[File:FireFlowerMLDT.png]]<br>[[Fire Flower#Mario & Luigi: Dream Team|Fire Flower]] | |style="background-color: #bfd3e3" |[[File:FireFlowerMLDT.png]]<br>[[Fire Flower#Mario & Luigi: Dream Team|Fire Flower]] | ||
|''Use the A and B Buttons for the bros. When the fireballs get big, throw 'em! If you throw all big fireballs, it's bonfire time! Mash the A and B Buttons!'' | |''Use the A and B Buttons for the bros. When the fireballs get big, throw 'em! If you throw all big fireballs, it's bonfire time! Mash the A and B Buttons!'' | ||
|Mario and Luigi generate fireballs. Shoot the fireballs when they are their biggest size for more damage. If this is done successfully, the player will get a short time to repeatedly tap {{button|3ds|A}} and {{button|3ds|B}} for even more damage. | |Mario and Luigi generate fireballs. Shoot the fireballs when they are their biggest size for more damage. If this is done successfully, the player will get a short time to repeatedly tap {{button|3ds|A}} and {{button|3ds|B}} for even more damage. | ||
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|- | |- | ||
|style="background-color: #bfd3e3" |[[File:DropchopperMLDT.png]]<br>[[Dropchopper]] | |style="background-color: #bfd3e3" |[[File:DropchopperMLDT.png]]<br>[[Dropchopper]] | ||
|''Tilt the Nintendo 3DS left and right to pilot the craft once Mario and Luigi grab on. Jump up with the A and B Buttons! If you grab on quickly, you'll fly higher. Press the prompted button when you're above a foe for a devastating slam!'' | |''Tilt the Nintendo 3DS left and right to pilot the craft once Mario and Luigi grab on. Jump up with the A and B Buttons! If you grab on quickly, you'll fly higher. Press the prompted button when you're above a foe for a devastating slam!'' | ||
|Tilting the 3DS to move the Dropchopper, the player must get Mario and Luigi to jump and hang onto it. Afterwards, Mario and Luigi will do a powerful attack downwards on the unsuspecting enemies. The earlier Mario and Luigi jump on and head upwards, the more damage dealt upon impact. | |Tilting the 3DS to move the Dropchopper, the player must get Mario and Luigi to jump and hang onto it. Afterwards, Mario and Luigi will do a powerful attack downwards on the unsuspecting enemies. The earlier Mario and Luigi jump on and head upwards, the more damage dealt upon impact. | ||
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|- | |- | ||
|style="background-color: #bfd3e3" |[[File:SlingsniperMLDT.png]]<br>[[Slingsniper]]* | |style="background-color: #bfd3e3" |[[File:SlingsniperMLDT.png]]<br>[[Slingsniper]]* | ||
|''Slide and hold the Circle Pad down to draw back, hold the B Button, and aim. Tilt the 3DS to line up your target, then release the B Button to launch Luigi!'' | |''Slide and hold the Circle Pad down to draw back, hold the B Button, and aim. Tilt the 3DS to line up your target, then release the B Button to launch Luigi!'' | ||
|Mario pulls Luigi back in the string of a Slingsniper. The player must use the 3DS to aim to successfully sling Luigi into the target enemy. | |Mario pulls Luigi back in the string of a Slingsniper. The player must use the 3DS to aim to successfully sling Luigi into the target enemy. | ||
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|- | |- | ||
|style="background-color: #bfd3e3" |[[File:StarRocketMLDT.png]]<br>[[Star Rocket]] | |style="background-color: #bfd3e3" |[[File:StarRocketMLDT.png]]<br>[[Star Rocket]] | ||
|''Tilt the 3DS to change the star's trajectory and grab all the little stars. Use the A and B Buttons as the bro land. More little stars mean more power.'' | |''Tilt the 3DS to change the star's trajectory and grab all the little stars. Use the A and B Buttons as the bro land. More little stars mean more power.'' | ||
|align="center"|Tilting the 3DS to move the Star Rocket, the player must guide it around to collect all the | |align="center"|Tilting the 3DS to move the Star Rocket, the player must guide it around to collect all the stars. At the end of the collecting, the player must perform a good timed jump with both Mario and Luigi for lots of damage. | ||
|12 | |12 | ||
|Boots | |Boots | ||
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===''Mario & Luigi: Paper Jam''=== | ===''Mario & Luigi: Paper Jam''=== | ||
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;" | {|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;" | ||
! colspan="4;" style="color:white;background:red" |Mario | ! colspan="4;" style="color:white;background:red" | Mario | ||
|- | |- | ||
! colspan="1;" style="color:white;background:red" width=9%|Bros. Attack | ! colspan="1;" style="color:white;background:red" width=9%|Bros. Attack | ||
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|Jap2R=Supesharu Atakku | |Jap2R=Supesharu Atakku | ||
|Jap2M=Special Attack | |Jap2M=Special Attack | ||
| | |FraE=Attaque Duo | ||
| | |FraEM=Duo Attack | ||
|Ita= | |Ita=Attacchi Fratelli | ||
|ItaM=Brothers | |ItaM=Brothers Attacks | ||
|Kor=브라더 어택<br>''Beuradeo Eotaek''<br>스페셜 어택<br>''Seupesyol Eotaek'' | |Kor=브라더 어택<br>''Beuradeo Eotaek''<br>스페셜 어택<br>''Seupesyol Eotaek'' | ||
|KorM=Brother Attack<br><br>Special Attack | |KorM=Brother Attack<br><br>Special Attack |