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A '''Bonus Barrel''',<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, {{media link|DKC2 Manual 18-19.jpg|page 18}}.</ref> also formatted as '''Bonus barrel'''<ref>"There's at least two Bonus barrels secreted somewhere within each level, and you'll need to find and complete them all (thus earning a Bonus Coin) to see the game's full ending.''" - ''Nintendo Magazine System'' (UK) issue 51, page 15.</ref> or '''bonus barrel''',<ref>"''The bonus barrel in this level is actually invisible, but it's located directly above the Star barrel.''" - ''Nintendo Magazine System'' (Australia) issue 47, page 47.</ref> is a recurring [[barrel]] that takes the [[Kong]]s to a [[bonus room|Bonus Level]]. It first appears in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' as a replacement for the [[Blast Barrel]]s from ''[[Donkey Kong Country]]'' that carry the Kongs up into a Bonus Level. Bonus Barrels have since appeared in many ''[[Donkey Kong (franchise)|Donkey Kong]]'' titles. In most of their appearances, Bonus Barrels are identifiable from their large ''B'' symbol in the center, on a yellow explosion with a red border, and a white-rimmed opening on top.
A '''Bonus Barrel''',<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, {{media link|DKC2 Manual 18-19.jpg|page 18}}.</ref> also formatted as '''Bonus barrel'''<ref>"There's at least two Bonus barrels secreted somewhere within each level, and you'll need to find and complete them all (thus earning a Bonus Coin) to see the game's full ending.''" - ''Nintendo Magazine System'' (UK) issue 51, page 15.</ref> or '''bonus barrel''',<ref>"''The bonus barrel in this level is actually invisible, but it's located directly above the Star barrel.''" - ''Nintendo Magazine System'' (Australia) issue 47, page 47.</ref> is a recurring [[barrel]] that takes the [[Kong]]s to a [[bonus room|Bonus Level]]. It first appears in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' as a replacement for the [[Blast Barrel]]s from ''[[Donkey Kong Country]]'' that carry the Kongs up into a Bonus Level. Bonus Barrels have since appeared in many ''[[Donkey Kong (franchise)|Donkey Kong]]'' titles. In most of their appearances, Bonus Barrels are identifiable from their large ''B'' symbol in the center, on a yellow explosion with a red border, and a white-rimmed opening on top.
==History==
==History==
===''Donkey Kong Country'' / ''Donkey Kong Land'' series===
===''Donkey Kong Country'' / ''Donkey Kong Land'' series===
In ''Donkey Kong Country 2: Diddy's Kong Quest'', its sequel ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and their respective [[Game Boy]] counterparts, ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III]]'', there is usually at least one Bonus Barrel hidden in almost every [[level]]. Bonus Barrels have the same function as the Blast Barrels that take the Kongs to a [[bonus room]] in both ''Donkey Kong Country'' and ''[[Donkey Kong Land]]''.  
In ''Donkey Kong Country 2: Diddy's Kong Quest'', its sequel ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and their respective [[Game Boy]] counterparts, ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III]]'', there is usually at least one Bonus Barrel hidden in almost every [[level]]. Bonus Barrels have the same function as the Blast Barrels that take the Kongs to a [[bonus room]] in both ''Donkey Kong Country'' and ''[[Donkey Kong Land]]''.  


When the [[Kong]]s jump into a Bonus Barrel, it automatically launches or warps them to a bonus room (the former effect is in the original versions, and the latter, which has the explosive "B" design fade out in a swirl-type effect, is in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' and the [[Game Boy Advance]] remakes). In the bonus room, the Kongs can complete a challenge to win either a [[Kremkoin]] or a [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]], which are necessary for unlocking levels of the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] and adding to the [[completion]] percentage. If the Kongs lose the challenge, they are redirected back into a specific point of the main level; usually they are able to re-enter the Bonus Barrel and reattempt the challenge.
When the [[Kong]]s jump into a Bonus Barrel, it automatically launches or warps them to a bonus room (the former effect is in the original versions, and the latter, which has the explosive "B" design fade out in a swirl-type effect, is in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' and the [[Game Boy Advance]] remakes). In the bonus room, the Kongs can complete a challenge to win either a [[Kremkoin]] or a [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]], which are necessary for unlocking levels of the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] and adding to the [[completion]] percentage. If the Kongs lose the challenge, they are redirected back into a specific point of the main level; usually they are able to re-enter the Bonus Barrel and reattempt the challenge.


Bonus Barrels also appear in the Game Boy Advance remake of ''Donkey Kong Country'', replacing the Blast Barrels that send [[Donkey Kong]] and [[Diddy Kong]] to a bonus room. The player can add to their completion score by simply entering a Bonus Barrel, more specifically the bonus room, in all three versions of the game.
Bonus Barrels also appear in the Game Boy Advance remake of ''Donkey Kong Country'', replacing the Blast Barrels that send [[Donkey Kong]] and [[Diddy Kong]] to a bonus room. The player can add to their completion score by simply entering a Bonus Barrel, more specifically the bonus room, in all three versions of the game.

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