Editing Big Top Bop

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During the next phase, he will roll through the arena once before sliding like before; while rolling, he cannot be jumped on. After a few more hits, Pompy will begin sending up to three [[Big Sphen]]s into the arena. He will either make them jump into the arena while he's in the water, or send them sliding in loops around the stage with him following.  
During the next phase, he will roll through the arena once before sliding like before; while rolling, he cannot be jumped on. After a few more hits, Pompy will begin sending up to three [[Big Sphen]]s into the arena. He will either make them jump into the arena while he's in the water, or send them sliding in loops around the stage with him following.  


After six hits, he will start his final phase, similar to the previous one. He will stop throwing Green Finleys, exclusively throwing Gordos and Sea Urchins instead. He also starts to jump into the air to try and land on the Kongs. His helmet makes him invulnerable during this attack, but after enough jumps, he will become tired and lower his head, becoming open for a hit.
After six hits, he will start his final phase, similar to the previous one. He will stop throwing Green Finleys, exclusively throwing Gordos and Sea Urchins instead. He also starts to jump into the air to try and land on the Kongs. His helmet makes him invulerable during this attack, but after enough jumps, he will become tired and lower his head, becoming open for a hit.


After nine hits, the Kongs deal multiple rapid punches to send Pompy flying, ending the fight and the level.
After nine hits, the Kongs deal multiple rapid punches to send Pompy flying, ending the fight and the level.

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