Editing Bag a Bug

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'''Bag a Bug''' (also spelled '''Bag A Bug'''<ref>''Donkey Kong Country 2'' GBA instruction booklet. Page 28.</ref>) is one of the [[minigame]]s in the [[Game Boy Advance]] version of ''[[Donkey Kong Country 2]]''. It is hosted by [[Klubba]] at his [[Klubba's Kiosk|Kiosk]], as the third option from his menu. Klubba allows the [[Kong]]s to play it for free on their first try, but subsequently charges them five [[Banana Coin]]s to replay the mini-game. After [[Diddy Kong|Diddy]] or [[Dixie Kong|Dixie]] first play Bag a Bug, the player can replay it from the main menu's "Bonus Games" option.
'''Bag a Bug''' (also spelled '''Bag A Bug'''<ref>''Donkey Kong Country 2'' GBA instruction booklet. Page 28.</ref>) is one of the [[minigame]]s in the [[Game Boy Advance]] version of ''[[Donkey Kong Country 2]]''. It is hosted by [[Klubba]] at his [[Klubba's Kiosk|Kiosk]], as the third option from his menu. Klubba allows the [[Kong]]s to play it for free on their first try, but subsequently charges them five [[Banana Coin]]s to replay the mini-game. After [[Diddy Kong|Diddy]] or [[Dixie Kong|Dixie]] first play Bag a Bug, the player can replay it from the main menu's "Bonus Games" option. Selecting it opens a menu for the mini-game that simply shows Klubba outside his kiosk, with his usual animation of pounding his club on his hand.


==Gameplay==
==Gameplay==
In the main game, either Diddy or Dixie can participate in the minigame, depending on who is in the lead. Their objective is to collect as many fireflies in a glass jar in under one minute while avoiding Klubba. He tries to whack Diddy or Dixie with his cudgel. If the Kong gets hit, they either lose most or all of their collected fireflies. Klubba moves around the stage faster as the timer ticks, and therefore it becomes harder for Diddy or Dixie to outrun him. The Kong can run into a circular corner while Klubba moves past them. An [[Invincibility Barrel]] occasionally appears on-stage, which temporarily makes the Kong invulnerable to Klubba. Diddy and Dixie win if either one collects enough fireflies, but lose if they do not collect enough (or lose too many from being hit by Klubba). Upon winning, Klubba rewards the Kongs with some common prizes, which improve based on their performance: [[Banana]]s, Banana Coins, or even an [[Extra Life Balloon]].
Either Diddy or Dixie play in Bag a Bug, depending on whoever is the lead Kong. The player can only play as Diddy if the mini-game is selected from "Bonus Games". Their objective is to collect as many fireflies in a glass jar in under one minute while avoiding Klubba. He tries to whack Diddy or Dixie with his cudgel. If the Kong gets hit, they either lose most or all of their collected fireflies.


When Bag a Bug is selected from the "Bonus Games" submenu, a title screen is shown of Klubba outside his kiosk, performing his main animation of pounding his club on his hand. Five high scores are also shown, each paired with different initials, a majority of which are from a [[Kong]]. Every default score is a multiple of five, and each score is five points lower than the one above it. The player can enter their initials and overwrite the other scores if they catch at least six fireflies (starting with the lowest ranker, [[Cranky Kong]]). The top five scores are as follows:
Klubba moves around the stage faster as the timer ticks, and therefore it becomes harder for Diddy or Dixie to outrun him. The Kong can run into a circular corner while Klubba moves past them. An [[Invincibility Barrel]] occasionally appears on-stage, which temporarily makes the Kong invulnerable to Klubba. Diddy and Dixie win if either one collects enough fireflies, but lose if they do not collect enough (or lose too many from being hit by Klubba). Upon winning, Klubba rewards the Kongs with some common prizes, which improve based on their performance: [[Banana]]s, Banana Coins, or even an [[Extra Life Balloon]].
 
Bag a Bug has high scores if selected from "Bonus Games". It holds five high scores, a majority of which are from [[Kong]]s (as indicated from the initials). Every default score is a multiple of five, and each score is five points lower than the one above it. The player can enter their initials and overwrite the other scores if they catch at least six or more fireflies (starting with the lowest ranker, [[Cranky Kong]]). The player's high score is ranked based on the number of fireflies caught. The top five scores are as follows:


*DKC (''[[Donkey Kong Country]]'') - 25 points
*DKC (''[[Donkey Kong Country]]'') - 25 points

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