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Ba-Boom, the Boisterous
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Ba-Boom, and his fellow triplets from Donkey Kong Country: Tropical Freeze.
|Full Name||Ba-Boom, the Boisterous|
Unknown (Ba-Boom's siblings)
|Powers/Abilities||Cloning himself, acrobatics, swinging hammers, throwing bombs, spin attacking|
|Games||Donkey Kong Country: Tropical Freeze|
At an unknown point in time, Ba-Boom was conceived as one of three triplets (neither of his siblings have specified names). The three would eventually be instated as members of the Snomads, and sent as a group to conquer the Bright Savannah. They obediently carried out this task, and simultaneously took residence in a particular part of the forest. When Donkey Kong and company eventually came across their hideout, they were immediately drawn to a bunch of bananas hanging just outside. When DK leapt for it, Ba-Boom came out of nowhere and snatched it up, before summoning his siblings and mockingly laughing at him. The angered Kongs challenged the trio to a fight, and managed to separate Ba-Boom from his brothers. Despite possessing some tactics of his own, the baboon was utterly dominated and sent reeling away.
Ba-Boom is a short yet lanky baboon with navy blue fur and facial features strikingly similar to those of Donkey Kong. He wears blue bracelets and anklets on his limbs, and a golden viking helmet. His brothers are identical to him in appearance, but are distinguished by the fact that their garments are red and teal. The extra clones that Ba-Boom is able to summon look even more different from him, having baby-blue and somewhat translucent bodies, with colorless clothing.
As implied by his full name, Ba-Boom is rather boisterous and energetic, always on the move and using fighting tactics that compliment his speed and agility. He also loves pulling pranks on others and will not hesitate to openly laugh at anyone who falls for them, with no fear of provoking them. In addition, Ba-Boom deeply values his fellow triplets, as shown by the many team-based moves they use against their enemies. Despite this, Ba-Boom may not care as much about his brothers as he appears to, as he is completely unfazed when one of them is defeated, and does not lose his composure when he is completely separated from them. However, due to his casual attitude, Ba-Boom can sometimes be careless and a little clumsy, swinging into the fray without defending himself and sometimes even falling down onto his head after a seemingly simple jump. His siblings are near (if not completely) identical to him in terms of personality.
Powers and abilities
Possibly due to their strong bond, Ba-Boom can summon his siblings (provided they're not defeated) from anywhere despite the fact that they're completely biological beings, and he often procures their assistance for situations that require combat. The trio utilizes a vast number of team-based moves, and almost always attack at the same time in an attempt to overwhelm their opponents. The group even has specific attacks that they use depending on how many members are battle-ready. Each member of the trio possesses great speed and agility, being able to climb poles easily, jump to an above-average height, and grip and swing on vines efficiently--even without using his hands. They also wield a small and spiky hammer which they swing around, and have access to an infinite supply of both smooth and spiked bombs. All of these weapons possess great coverage due to the fact that they're often used by more than one brother at once. They can also perform a high-speed rolling attack to mow down their enemies, though it eventually wears out and leaves him stunned. Ba-Boom himself can even summon baboon-like spirits that not only share his abilities, but also allow him to perform his team-based attacks even without his siblings present. A particular move that he performs with these clones involves them swinging back and forth in a chain formation and tossing countless bombs.
As mentioned above, Ba-Boom is occasionally left vulnerable as he sometimes forgets to use his weapons, and the spineless bombs he throws can be tossed back at him. He is also open to attacks while he's on the ground, as merely being rolled into in between jumps will leave him stunned. He can also be hit even when his clones are surrounding him, and his clones go down in even fewer hits than he does.
- When Ba-Boom performs a rolling attack, the animation and sound effect are both similar to the Spin Dash from the Sonic the Hedgehog series.
- Given how Ba-Boom lured Donkey Kong into a trap with a Banana Bunch, this makes him the only other boss in the game (besides Lord Fredrik), to have seemingly known about the gorilla before he is even fought.
|High ranking||Pompy • Skowl • Ba-Boom • Fugu • Bashmaster|
|Grunts||Archy • Big Sphen • Blue Hootz • Boom Bird • Chum Chucker Charlie • Fish Poker Pops • Fluff • Harey • Harold • Hootz • Hot Hootz • Lemmington • Painguin Tuck |
Papa Painguin • Pointy Tuck • Puffton • Soary • Speedy Tuck • Trench Tuck • Tuck • Tuff Fluff • Tuff Tuck • Tuffton • Walbrick • Waldough • Walnut
|Bosses in the Donkey Kong Country and Donkey Kong Land series|
|Donkey Kong Country||Very Gnawty • Master Necky • Queen B. • Really Gnawty • Dumb Drum • Master Necky Snr. • King K. Rool|
|Donkey Kong Land||Wild Sting • Colossal Clambo • Hard Hat • King K. Rool|
|Country 2 / Land 2||Krow • Kleever • Kudgel • King Zing • Kreepy Krow • Kerozene (DKC2 GBA) • Kaptain K. Rool|
|Country 3 / Land III||Belcha • Arich • Squirt • KAOS • Bleak • Kroctopus (DKC3 GBA) • Barbos • Baron K. Roolenstein|
|Returns||Mugly • Scurvy Crew • Stu • Mole Train • Mangoruby • Thugly • Stompybot 3000 • Tiki Tong|
|Tropical Freeze||Pompy • Skowl • Ba-Boom • Fugu • Bashmaster • Lord Fredrik|