Editing Antasmunchie
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{image}} | ||
{{Dtenemy | |||
|title=Antasmunchie | |||
|image= | |||
|location=[[Dreamy Neo Bowser Castle]] | |||
|level=34 | |||
|hp=90 | |||
|power=275 | |||
|defense=344 | |||
|speed=70 | |||
|experience=0 | |||
|coins=0 | |||
|coinrate=0% | |||
|itemdrop=Max Candy (2%) | |||
|raredrop=None | |||
|related=[[Antasma]] | |||
}} | |||
'''Antasmunchies''' are support enemies created by [[Antasma]] in ''[[Mario & Luigi: Dream Team]]''. They are black orbs with a red swirl in them that Antasma consumes to give him the POW Up status for several turns. | '''Antasmunchies''' are support enemies created by [[Antasma]] in ''[[Mario & Luigi: Dream Team]]''. They are black orbs with a red swirl in them that Antasma consumes to give him the POW Up status for several turns. | ||
In battle, Antasma creates Antasmunchies in rings around him. Before attacking, he will consume up to three of these as a means of acquiring or maintaining the POW Up status. At the beginning of the battle, Antasma will start off with ten, but may surround himself with up to twenty. [[Mario]] can destroy these Antasmunchies, but Antasma will spawn more of them on his turn. Antasma may also draw [[Dreamy Luigi]] from Mario's body to throw into any of the remaining Antasmunchies, which he then shuffles around. If Mario fails to destroy the Antasmunchie that Dreamy Luigi is trapped in, Antasma will eventually consume it; increasing his power greatly until he spits Dreamy Luigi out turns after. | In battle, Antasma creates Antasmunchies in rings around him. Before attacking, he will consume up to three of these as a means of acquiring or maintaining the POW Up status. At the beginning of the battle, Antasma will start off with ten, but may surround himself with up to twenty. [[Mario]] can destroy these Antasmunchies, but Antasma will spawn more of them on his turn. Antasma may also draw [[Dreamy Luigi]] from Mario's body to throw into any of the remaining Antasmunchies, which he then shuffles around. If Mario fails to destroy the Antasmunchie that Dreamy Luigi is trapped in, Antasma will eventually consume it; increasing his power greatly until he spits Dreamy Luigi out turns after. | ||
Aside from being consumed to increase power, Antasmunchies can also attack. When Antasma's health gets low, he will begin to hibernate much like a bat would. Naturally, he cannot attack in this state, so the Antasmunchies grow appendages (legs) as well as spikes. In this state, they fight for him by charging at Mario from all directions and can deal out the DEF Down status if he gets hit from them. Mario must counter-attack with his hammer to avoid damage. If Mario does not defeat all of the Antasmuchies, Antasma will replenish 200HP per his attack turn. In their normal state, they take critical damage from Jump attacks. | |||
{{br}} | |||
==Antasmunchie X== | |||
Antasmunchie X's appear alongside [[Antasma X]] (Class 8) in the [[Battle Ring (Mario & Luigi: Dream Team)|Battle Ring]]. Unlike most X bosses, they have the same appearance as the original, but they do have higher stats. In the Antasma X battle though there are a higher number spawned by Antasma X as the battle progresses. | |||
{{Dtenemy | |||
|name=Antasmunchie X | |||
|image= | |||
|location=[[Battle Ring (Mario & Luigi: Dream Team)|Battle Ring]] | |||
|level=44 | |||
|hp=132 | |||
|power=326 | |||
|defense=527 | |||
|speed=82 | |||
|experience=0 | |||
|coins=0 | |||
|coinrate=0% | |||
|itemdrop=None | |||
|raredrop=None | |||
|related=[[Antasma X]], [[Antasmunchie]] | |||
}} | |||
{{br}} | |||
==Names in other languages== | ==Names in other languages== | ||
{{ | {{foreignname | ||
|Jap= | |Jap=アクムキャンデイ | ||
|JapR=Akumu Kyandi | |JapR=Akumu Kyandi | ||
|JapM=Nightmare Candy | |JapM=Nightmare Candy. From Antasma's Japanese name, Akkumu, a corruption of the word Nightmare | ||
| | |SpaE=Caramelillo | ||
| | |SpaEM=From ''caramelo'' (candy) and the suffix ''-illo'' (little) | ||
|SpaA= Portoespectro | |||
|SpaAM=From "espectro"(Ghost) and "portable" (portable) | |||
| | |||
| | |||
|Ita=Caramella Inkubak | |Ita=Caramella Inkubak | ||
|ItaM= | |ItaM="Caramella" means candy, and Inkubak is Antasma's italian name. | ||
|FraE=Cochonirie | |||
|FraEM=From ''cochonnerie'' (mess) and ''onirique'' (oneiric). | |||
| | |||
| | |||
}} | }} | ||
{{BoxTop}} | |||
{{ML:DT}} | |||
{{ | |||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Objects]] | [[Category:Objects]] | ||
[[Category:Mario & Luigi: Dream Team | [[Category:Mario & Luigi: Dream Team Enemies]] | ||