Editing Aero

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During Mario's confrontation with Bowyer, Aeros are used by Bowyer as a standard physical attack and as a [[Sleep]] inducing special attack. Additionally, Aeros are used to lock controller buttons, preventing Mario's party from using certain commands. Eventually, Mario and company defeat Bowyer, with his minions also disappearing. However, one Aero remains hidden behind a tree stump, having watched the battle. After eavesdropping on Mario and the gang, this Aero rushes to the [[Factory (Super Mario RPG)|Factory]] to inform his [[Smithy|boss]] about the importance of the Star Pieces.
During Mario's confrontation with Bowyer, Aeros are used by Bowyer as a standard physical attack and as a [[Sleep]] inducing special attack. Additionally, Aeros are used to lock controller buttons, preventing Mario's party from using certain commands. Eventually, Mario and company defeat Bowyer, with his minions also disappearing. However, one Aero remains hidden behind a tree stump, having watched the battle. After eavesdropping on Mario and the gang, this Aero rushes to the [[Factory (Super Mario RPG)|Factory]] to inform his [[Smithy|boss]] about the importance of the Star Pieces.


Aeros later appear in the [[Weapon World]], being fired out of an unknown source. Like in Rose Town and the Forest Maze, Aeros briefly knock Mario out, allowing enemies to attack him. However, these Aeros are more accurate than the previous ones, meaning Mario is far more likely to be hit and paralyzed. Like the original, the mass-produced versions of Bowyer also use Aeros in battle, albeit monochrome (though ones that hit party members become colored while falling).
Aeros later appear in the Weapon World, being fired out of an unknown source. Like in Rose Town and the Forest Maze, Aeros briefly knock Mario out, allowing enemies to attack him. However, these Aeros are more accurate than the previous ones, meaning Mario is far more likely to be hit and paralyzed. Like the original, the mass-produced versions of Bowyer also use Aeros in battle, albeit monochrome (though ones that hit party members become colored while falling).


During the final fight against [[Smithy]], an Aero is one of three minions (alongside a [[Drill Bit]] and a [[Shymore]]) that warn Smithy against smashing the floor of the platform, which ultimately breaks.
During the final fight against [[Smithy]], an Aero is one of three minions (alongside a [[Drill Bit]] and a [[Shymore]]) that warn Smithy against smashing the floor of the platform, which ultimately breaks.
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